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U Width – Sets the thickness of the horizontal lines.

V Width – Sets the thickness of the vertical lines. For more information, see the U Width and V Width example below.

Color Manipulation


Invert Texture Texture   Inverts the RGB texture values. 

Alptha from Intensity – Uses the texture RGB intensity/luminance as alpha channel. 

Color Gain –  Color corrects the texture by multiplying the RGB color values in the texture with the RGB color values specified here. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Color Offset  Color corrects the texture by adding the RGB color values specified here t to the RGB color values in the texture. A texture map can be used for this parameter, as long as the checkbox is enabled.  

Default Color  Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

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