U Width – Sets the thickness of the horizontal lines.
V Width – Sets the thickness of the vertical lines. For more information, see the U Width and V Width example below.
Color Manipulation
Invert Texture Texture –Inverts the RGB texture values.
Alptha from Intensity – Uses the texture RGB intensity/luminance as alpha channel.
Color Gain – Color corrects the texture by multiplying the RGB color values in the texture with the RGB color values specified here. A texture map can be used for this parameter, as long as the checkbox is enabled.
Color Offset –Color corrects the texture by adding the RGB color values specified here t to the RGB color values in the texture. A texture map can be used for this parameter, as long as the checkbox is enabled.
Default Color –Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.