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Global Illumination Methods

Feature

V-Ray CPU

V-Ray GPU

Brute Force

(tick)

(tick)

Light Cache

(tick)

(tick)

Irradiance Map

(tick)

(minus)

GI Caustics

(tick)

(tick)

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Environment Background Mapping

Feature

V-Ray CPU

V-Ray GPU

Spherical mapping

(tick)

(tick)

Mirror ball mapping

(tick)

(tick)

Angular mapping

(tick)

(tick)

Cubic mapping

(tick)

(tick)

Screen mapping

(tick)

(tick)

Color/Texture Multipliers

(tick)

(tick)

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Geometry

Feature

V-Ray CPU

V-Ray GPU

Triangle meshes

(tick)

(tick)

VRayProxy

(tick)

(tick)

Alembic via proxy

(tick)

(tick)

Subdivisions

(tick)

(tick)

Displacement

(tick)

(tick)

VRayFur

(tick)

(tick)

Infinite plane

(tick)

(tick)

VRayClipper

(tick)

PARTIAL
(Only Section Plane)(tick)

V-Ray Scene

(tick)

(tick)

V-Ray Scatter(tick)(tick)
V-Ray Decal(tick)(tick)
V-Ray Enmesh(tick)(tick)

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Materials

Feature

V-Ray CPU

V-Ray GPU

Blend

(tick)

(tick)

Car Paint

(tick)

(tick)

Emissive

(tick)

PARTIAL
(without Emit on Back Side; Color*Opacity always on)

Generic (V-Ray Material)

(tick)

(tick)
(without Roughness, Refraction Glossiness and Fog Scattering )

Override

(tick)

PARTIAL
(without Environment)

Two Sided

(tick)

PARTIAL

(without Multiply By Front diffuse; Force Single Sided always on)

Wrapper

(tick)

PARTIAL
(without Ignore Objects in Secondary, Caustics Affect)

Subsurface Scattering

(tick)

(minus)

Bump

(tick)

(tick)

VRscan

(tick)

(tick)

Hair

(tick)

(tick)

Outline Override

(tick)

(minus)

Multi Material

(tick)

(tick)

SketchUp Texture Colorization5

(tick)

(tick)

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