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UI Path: ||Select Liquid Simulator | LiquidSim object|| > Modify panel > Output rollout

 

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General

 

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Example: FLIP/Liquid compression artifacts


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For particle systems such as Liquid or Foam, the artifacts would look like ordered lines of particles, as in the following comparison (click to zoom in):

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Storage quality = 19

 

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Storage quality = 14
(artifacts in the lower left corner)

 

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Storage quality = 8 

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 The Age channel is affected by the Time Scale option under the Dynamics roll-out rollout which acts a multiplier for the Age.

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Solid Voxels – Exports the solid voxels as smoke. Voxels covered by many obstacles contain more smoke.
Divergence Symm – Exports the negative divergence of each voxel.
Divergence Smooth  – Exports the blurred negative divergence of each voxel.
Vorticity – Exports the length of the curl of each voxel. Can be used for whitewater shading.
Vorticity Smooth  – Exports the blurred length of the curl of each voxel. Can be used for whitewater shading.
Velocity Gradient –  Exports the length of the gradient of the velocity field.
Injector  – Exports the pressure term created by sources in Inject mode or formed during the simulation.
Liquid Surface – Exports the surface created by the simulation.
Solid Geom Type – Exports the internal geometry type in each voxel.
Hydrostatic Pressure – Exports the pressure of the liquid at each voxel due to the effect of gravity.
Voxelization Issues – Exports voxels where the solver would produce wrong results during simulation. Such voxels are near overlapping triangles, inverted normals, open edges or other geometry issues.

 

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Using Environment Variables with Phoenix Paths

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Note that in order to reference environment variables, the following pattern must be used:

$env(<variable_name>)

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