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This page provides information about the V-Ray Al Surface Material in Cinema 4D.


Overview

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The V-Ray AL Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subsurface scattering.

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UI Paths

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||V-Ray|| > Al Surface Material

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||Create|| > V-Ray > Al Surface Material (disabled Separate menu for V-Ray materials)

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