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sizemedium
typeinfo

 The The video below shows how to export a Phoenix FD cache to an Alembic file.

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titleExporting the Liquid Mesh
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Set Phoenix FD Simulator → Export roll-out → Export As: Mesh

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Go to File → Export → Export Selected ... (with the Phoenix FD Simulator selected)

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleExporting Particles
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Set Phoenix FD Simulator → Export roll-out → Export As: Particles

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Select the Phoenix FD Particle Group in the Scene Explorer and go to File → Export → Export Selected ...

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleImporting through a V-Ray Proxy
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Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file.

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When loading a sequence of Alembic files, you can use the '#' symbol as a hint to V-Ray that the file path is a sequence. 'C;\alembic_0001.abc' becomes 'C:\alembic_####.abc'.

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You can assign any V-Ray material to the imported alembic files.

 

In 3ds Max, while you have 'Export as' set to 'Mesh', the vertex velocity is in Map Channel 2 of the mesh, named 'velocity'. 3ds Max's built-in exporter names the Color Set in the exported Alembic file 'Max_Map_Channel velocity'.

Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the 'Velocity channel' to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray.

Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.

 

Note

Importing the vertex velocity of the Alembic file into Maya using Maya's native importer (Cache -> Alembic Cache -> Import Alembic) is not supported.

Anchor
SurfTex
SurfTex
How to use Phoenix FD Surface Texture

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