Page History
This page provides some details in the settings available when using the Scanned Material in V-Ray.
Overview
Section | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UI Expand | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||
|
Parameters
General rollout
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Advanced rollout
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Appearance rollout
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Clearcoat rollout
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Notes
VRayScannedMtl can make use of some of the Render Elements. Here is a list of those elements:
- Clear coat reflections stored in Reflection Render Element;
- Direct Light Contribution stored in Lighting Render Element;
- Indirect lighting by spawned rays stored in Global Illumination (GI) Render Element;
- Material Opacity stored in Alpha Render Element;
- Received caustics stored in Caustics Render Element;
- Diffuse in the Bump and Normal Render Elements.