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This page describes how to import a V-Ray Proxy for rendering in Maya.

Overview

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The proxy import process creates a VRayProxy node, which references geometry from a file on disk. The node can load V-Ray proxy (.vrmesh) and Alembic (.abc) files. After the V-Ray proxy is imported, its parameters are accessible in the Attribute Editor.

To see how to import a V-Ray Proxy using the "vrayCreateProxy" command, please refer

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to vrayCreateProxy

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scripting page.

To see how to work with the V-Ray Proxy, please refer

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to V-Ray Proxy

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 page or V-Ray Proxy courseware

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 page.

 

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titleUI Path: Create menu > V-Ray > Import proxy (enable Use the new VRayProxy node option)
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Create menu > V-Ray > Import V-Ray Proxy (enableUse the new VRayProxy node option)

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||V-Ray Shelf|| > Import V-Ray Proxy (enable Use the new VRayProxy node option)

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||V-Ray Menu|| > Import V-Ray Proxy

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A VRayProxy object can also be created by dragging and dropping a .vrmesh or .abc file directly in your active viewport. 

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Importing a V-Ray Proxy

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A Mesh file loaded in a VRayProxy node is rendered with the scene. There are a few different ways to load a proxy file:

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