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This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino. 

 

UI Text Box
typenote

 Chaos Vantage has better support for .vrscene files exported from V-Ray Next, V-Ray 5.

 

 

Lights



UINative NameV-Ray Plugin NameSupport
Standard Rhino Lights

 

Light Type:

Point

Spot

Directional

Linear

Rectangular

 

LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle

 

(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

 

 

 

 

 


UINative NameV-Ray Plugin NameSupport
V-Ray Lights

 

 

 

  

 

 

 

 

 V-Ray Rectangle LightLightRectangle 

 

 

 

Enableenabled(tick)

Color/Texture

color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Shape:

Rectangle

Disc

 

is_disk=0

is_disk=1

 

(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Portal Light:

Accurate

Simple

 

lightPortal=1 

lightPortal=2

 

(error)

(tick)

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Tex. Resolution tex_resolution

(tick)

Caustic SubdivscausticSubdivs

(error)

 V-Ray Sphere LightLightSphere 

 

Enableenabled(tick)
Color color

(tick)

Intensity intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Size

u_size

(tick)

      
Invisible invisible

(tick)

No Decay

noDecay

(tick)

Shadowsshadows

(tick)

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Caustic SubdivscausticSubdivs

(error)

  V-Ray Spot LightLightSpot 

      

 

 

 

 

Enableenabled(tick)
Color/Texturecolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Cone AngleconeAngle

(tick)

Penumbra AnglepenumbraAngle

(tick)

Penumbra Falloff:

Linear

Smooth Cubic

 

falloffType=0

falloffType=1

 

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

 

decay=0

decay=1

decay=2

decay=3

 

(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Caustics SubdivscausticSubdivs

(error)

 V-Ray IES LightLightIES 

 

Enableenabled(tick)
Colorcolor

(tick)

Intensity (lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere

 

ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2

 

(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Caustic SubdivscausticSubdivs

(error)

 V-Ray Omni LightLightOmni 

  

 

Enableenabled(tick)
Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(tick)

(tick)

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

 

decay_type=0

decay_type=1

decay_type=2

decay_type=3

 

(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Caustics SubdivscausticSubdivs

(error)

 V-Ray Dome LightLightDome 

 

 

Enableenabled(tick)
Color/Texture HDRcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(tick)

(error)

(error)

(error)

(error)

Shape:

Hemisphere

Sphere

 

dome_spherical=0

dome_spherical=1

 

(error)

(tick)

Use Transform(minus)
Adaptivedome_adaptive

(error)

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

 Tex. Resolutiontex_resolution

(error)

 Caustics SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus)
 Emit Distancedome_emitRadius(minus)
 V-Ray Mesh LightLightMesh 

 

Enableenabled(error)
Color/Texturecolor

(error)

Intensityintensity

(error)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

 

(error)

(error)

(error)

(error)

(error)

Invisibleinvisible

(error)

No DecaynoDecay

(error)

Shadowsshadows

(error)

Double SideddoubleSided

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)

 V-Ray Sun LightSunLight 

 

 

Enableenabled(tick)
Colorcolor(tick)

Color Mode:

Filter

Direct

Override

 

color_mode=0

color_mode=1

color_mode=2

 

(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)
Size Multipliersize_multiplier(tick)

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al

 

sky_model.0

sky_model=1

sky_model=2

sky_model=3

 

(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)
Turbidityturbidity(tick)
Ozoneozone(tick)
Albedo Colorground_albedo(tick)
Bend Angleblend_angle(tick)
Horizon Offsethorizon_offset(tick)

Invisibleinvisible(tick)
Shadowsshadows(tick)
Affect DiffuseaffectDiffuse(tick)
Affect SpecularaffectSpecular(tick)
Caustic SubdivisionscausticSubdivs(error)
Emit Radius(minus)

 

 

 

Camera


UINative nameV-Ray plugin name (plugin/parameter)Support
 CameraCameraPhysical 

Type:

Standard

VR Spherical Panorama

VR Cubemap

 

SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10

 

(tick)

(error)

(error)

StereoRenderView/stereo_on(error)
Enable Exposure

exposure

(tick)
Exposure Value (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure Value (EV) AutoSettingsCamera/auto_exposure(error)
CompensationSettingsCamera/auto_exposure_compensation(error)
White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance(error)
Auto Values– (minus)
Depth of Fielduse_dof(tick)
Defocuscombination of ISO, f_number(tick)

Focus Source:

Fixed Distance

Camera Target

Fixed Point

 

 

(minus)

(minus)

(minus)

Focus Distancefocus_distance(tick)
Vignettingvignetting(error)
Vertical Tiltlens_shift(tick)

Film Sensitivity (ISO)ISO(tick)
Aperture (F Number)f_number(tick)
Shutter Speedshutter_speed(tick)
Bladesblades_num(tick)
Enable Bladesblades_enable(tick)
Center Biascenter_bias(error)
Rotationblades_rotation(tick)
Anisotropyanisotropy(error)

 

 

Geometry


Native NameV-Ray Plugin NameSupport

V-Ray Clipper

VRayClipper

(error)

V-Ray DisplacementGeomDisplacedMesh

(error)

V-Ray Fur

GeomHair

(error)

V-Ray PlaneGeomPlane

(error)

V-Ray Proxy

GeomMeshFile

(tick)

V-Ray SceneVRayScene

(error)

 


Materials


AUI Tabs Page
titleMaterials
Native NameV-Ray Plugin NameSupport
BumpBRDFBump
  • Base material
  • Map
  • Amount
BlendBRDFLayered
  • Base material
Car PaintBRDFCarPaint
  • Base Colorcolor
  • Base Reflectionreflection
  • Base Glossinessglossiness
  • Coat color
  • Coat strength
  • Coat glossiness
EmissiveBRDFLight
  • Color
  • Intensity
Subsurface ScatteringBRDFSSS2Complex
  • Index of refraction
  • Sub-surface color
  • Specular color
  • Specular amount
  • Specular glossiness
Stochastic FlakesBRDFStochasticFlakes
  • Hilight Glossiness
  • BRDF Type: GGX
Two SidedMtl2Sided
  • Front Material
  • Back Material
  • Translucency
Toon MaterialBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.

 

 

VRayMtl


AUI Tabs Page
titleVRayMtl
UINative nameV-Ray plugin Name (plugin/parameter)Support
GenericBRDFVRayMtl

Diffusediffuse(tick)
Diffuse Texturediffuse(tick)
Roughnessroughness(error)
Roughness Textureroughness(error)

Reflection Colorreflect(tick)
Reflection Color Texturereflect(tick)
Reflection Glossinessreflect_glossiness(tick)
Reflection Glossiness Texturereflect_glossiness(tick)
Fresnelfresnel(tick)
Reflection IORfresnel_ior(tick)
Reflection IOR Texturefresnel_ior(tick)
Metalnessmetalness(tick)
Metalness Texturemetalness(tick)
GGX Tail Falloffgtr_gamma(error)

Surface Control:

Use Glossiness

Use Roughness

 

option_use_roughness=0

option_use_roughness=1

 

(tick)

(tick)

BRDF Type:

Phong

Blinn

Ward

Microfacet GTR (GGX)

 

brdf_type=0

 brdf_type=1

 brdf_type=2

 brdf_type=4

 

(tick)

(tick)

(tick)

(tick)

Back Side Reflectoption_reflect_on_back

(tick)

Max Depthreflect_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Trace Reflectionsreflect_trace

(error)

Anisotropyanisotropy(error)
Anisotropy Textureanisotropy(error)
Rotationanisotropy_rotation(error)
Rotation Textureanisotropy_rotation(error)

Derivation:

Local axis

Map channel

 

anisotropy_derivation=0

anisotropy_derivation=0

 

(error)

(error)

Local Axis:

X

Y

Z

 

anisotropy_axis=0

anisotropy_axis=1

anisotropy_axis=2

 

(error)

(error)

(error)

Map Channel/Setanisotropy_derivation(error)

Distance onreflect_dim_distance(error)
Distancereflect_dim_distance_on(error)
Dim Falloffreflect_dim_distance_falloff(error)

Refraction Colorrefract(tick)
Refraction Color Texturerefract(tick)
Fog Colorfog_color

(tick)

Fog Color Texturefog_color(error)
Fog Multiplierfog_mult

(tick)

Fog Biasfog_bias

(tick)

IORrefract_ior(tick)
IOR Texturerefract_ior(tick)
Refraction Glossinessrefract_glossiness(error)
Refraction Glossiness Texturerefract_glossiness(error)
Affect Shadowsrefract_affect_shadows(tick)
Fog Units Scalingfog_unit_scale_on(error)
Max depthrefract_depth(error)

Affect Channels:

Color only

Color+alpha

All Channels

 

refract_affect_alpha=0

refract_affect_alpha=1

refract_affect_alpha=2

 

(error)

(error)

(error)

Trace Refractionsrefract_trace

(error)

Dispersion ondispersion_on(error)
Abbedispersion(error)

 

Fog Scattering ontranslucency(error)

Type:

Hard (wax)

Hybrid

 

translucency=1

translucency=3

 

(error)

(error)

Back-side Colortranslucency_color(error)
Scatter Coefftranslucency_scatter_coeff(error)
Fwd/back Coefftranslucency_scatter_dir(error)
Thicknesstranslucency_thickness(error)
Light Multipliertranslucency_light_mult(error)

Coat Amount

coat_amount

(tick)

Coat Amount Texturecoat_amount

(tick)

Coat Colorcoat_color

(tick)

Coat Color Texturecoat_color

(tick)

Coat Glossinesscoat_glossiness

(tick)

Coat Glossiness Texturecoat_glossiness

(tick)

Coat IORcoat_ior

(tick)

Coat IOR Texturecoat_ior

(tick)

  

 

Coat Bump Enabledcoat_bump_lock(tick)

Coat Bump Mode:

Bump Map

Bump Texture Channel

Normal Map

 

coat_bump_type=0

coat_bump_type=5

coat_bump_type=1

 

(error)

(error)

(error)

Coat Bump Map Texture coat_bump_map(error)
Coat Bump Amountcoat_bump_amount

(error)

Coat Bump Amount Texturecoat_bump_amount

(error)

Sheen Colorsheen_color

(error)

Sheen Color Texturesheen_color

(error)

Sheen Glossinesssheen_glossiness

(error)

Sheen Glossiness Texturesheen_glossiness

(error)

 

 

Opacityopacity(error)
Opacity Textureopacity(tick) 1

Custom Source:

DIffuse Texture Alpha

Opacity Texture Alpha

 

opacity/TexCombineFloat

opacity/TexAColorChannel/mode=3

 

(tick)

(error)

Mode:

Normal

Clip

Stochastic

 

opacity_mode=0

opacity_mode=1

opacity_mode=2

 

(error)

(tick) 1

(error)

Bump Mode:

Bump Map

Normal Map

 

bump_type=0

bump_type=1

 

(tick)

(error)

Bump Map Texture bump_map (tick)
Bump Amount bump_amount (tick)
Bump Amount Texture bump_amount (error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

Colordiffuse/TexCombineColor/texture_multiplier(tick)
Reflection Colorreflect/TexCombineColor/texture_multiplier(tick)
Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier(tick)
Refraction Colorrefract/TexCombineColor/texture_multiplier(tick)
IORrefract_ior/TexCombineColor/texture_multiplier(tick)
Refraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier(error)
Opacityopacity/TexCombineColor/texture_multiplier(error)
 EmissiveBRDFLight 

Colorcolor(tick)
Color Texturecolor(tick)
IntensitycolorMultiplier(tick)
Intensity TexturecolorMultiplier(tick)
Transparencytransparency(error)
Transparency Texturetransparency(error)
Emit On Back SidedoubleSided(error)
Compensate EVcompensateExposure(error)
Color*OpacitymultiplyByOpacity(error)

Mode:

Multiply

Blend amount


TexCombineColor/color

TexCombineColor/texture_multiplier

 

(tick)

(tick)

ColorTexCombineColor(tick)
IntensityTexCombineColor(tick)
TransparencyTexCombineColor

(error)

 BumpBRDFBump 

Basebase_brdf(tick)

Mode/Map:

Bump Map

Bump Texture Channel

Normal Map


BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

BRDFBump/bump_tex_color

 

(tick)

(tick)

(error)

AmountBRDFBump/bump_tex_mult(error)
Delta ScaleBRDFBump/bump_delta_scale(error)

 

 

 

 

Maps


AUI Tabs Page
titleMaps
 

Native Name

V-Ray Plugin Name

Support

Bulge

TexBulge

(tick)

CheckerTexChecker(tick)

ClothTexCloth(tick)

GridTexGrid(tick)

Leather

TexLeather(tick)

TilesTexTiles(tick)

UVWTexUVW(tick)

Water

TexWater

(error)

CellularTexCellular(tick)

GraniteTexGranite(tick)

MarbleTexMarble(tick)

Noise ATexNoise(tick)

Noise BTexNoiseMax(tick)

RockTexRock(tick)

SmokeTexSmoke(tick)

SpeckleTexSpeckle(tick)

SplatTexSplat(tick)

StuccoTexStucco(tick)

Bitmap

TexBitmap

(tick)

Color

TexAColor

(tick)

GradientTexRamp(tick)

Sky

TexSky

(error)

Temperature

TexTemperature

(error)

Curvature

TexCurvature

(error)

Dirt

TexDirt

(error)

Egdes

TexEdges

(error)

FalloffTexFalloff(tick)

FresnelTexFresnel(tick)

Color CorrectionColorCorrection(tick)

Bezier Curve

TexBezierCurveColor

(tick)

Mix (Map)

TexMix

(tick)

Mix (Operator)

TexCompMax

(tick)

Mix (Value)TexBlend(tick)

Multi-Sub

TexMulti

(tick)

Simple MixTexCombineColor(tick)

Spline CurveTexRemap(tick)

Tri-Planar

TexTriPlanar

(tick)
 UVW Placement (tick)

 

 

Footnotes


Anchor
1
1
 – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.