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This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.  

UI Text Box
typenote
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.
CSS Stylesheet
/*
.confluence-embedded-image {
	max-width: calc(100% - 4px) !important;
} 
.table-wrap > table {
table-layout: fixed !important;
}
.table-wrap > table > colgroup > col:nth-child(1) {
}
.table-wrap > table > colgroup > col:nth-child(2), .table-wrap > table > colgroup > col:nth-child(3){
width: 230px !important;
}
.table-wrap > table > colgroup > col:nth-child(4) {
width: 75px !important;
}
.table-wrap > table > colgroup > col:nth-child(5) {
width: 250px !important;
}
*/
UI Text Box
typenote
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.

Lights


UINative NameV-Ray Plugin NameSupport

Image Added



Light Type:

Point

Spot

Directional

Linear

Rectangular


LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle


(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)



UINative NameV-Ray Plugin NameSupport

V-Ray Rectangle LightLightRectangle

Image Added




Enableenabled(tick)

Color/Texture

color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Shape:

Rectangle

Disc


is_disk=0

is_disk=1


(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Image Added

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect SpecularaffectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolution tex_resolution

(tick)

Caustic SubdivscausticSubdivs

(error)


V-Ray Sphere LightLightSphere

Image Added

Lights

UINative NameV-Ray Plugin NameSupportStandard Rhino Lights

Image Removed

Light Type:

Point

Spot

Directional

Linear

Rectangular

LightOmni

LightSpot

MayaLightDirect

LightRectangle

LightRectangle

(tick)

(tick)

(tick)

(tick)

(tick)

Enabledenabled

(tick)

Colorcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Lumens

Luminance

Radiant power (W)

Radiance

units=0

units=1

units=2

units=3

units=4

(tick)

(tick)

(tick)

(tick)

(tick)

UINative NameV-Ray Plugin NameSupportV-Ray Lights  V-Ray Rectangle LightLightRectangleImage Removed


Enableenabled(tick)
Color
/Texture
color
 color

(tick)

Intensity
intensity
 intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 

units=0

units=1

units=2

units=3

units=4

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Size

u_size

(tick)

Image Added

      
Invisible invisible

(tick)

(tick)

(tick)

(tick)

(tick)

Shape:

Rectangle

Disc

is_disk=0

is_disk=1

(tick)

(tick)

U Size/Sizeu_size

(tick)

V Sizev_size

(tick)

Directionality directional

(tick)

Portal Light:

Accurate

Simple

lightPortal=1 

lightPortal=2

(error)

(tick)

Image Removed

Invisibleinvisible

(tick)

No Decay

noDecay

(error)

(tick)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections
 affectReflections
affectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Tex. Resolution tex_resolution
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
(tick)
Caustic SubdivscausticSubdivs

(error)


 V-Ray
Sphere
Spot LightLightSpot
LightSphere

Image Added

Image Removed

      





Enableenabled(tick)
Color/Texture
 color
color

(tick)

Intensity
 intensity
intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

 


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Sizeu_size
Cone AngleconeAngle

(tick)

Penumbra Angle
Image Removed
penumbraAngle
      

(tick)

Invisible

Penumbra Falloff:

 invisible

Linear

(tick)

No DecaynoDecay

Smooth Cubic


falloffType=0

falloffType=1


(tick)

Shadows

(tick)

shadows

Decay:

(tick)

No Decay

Affect Diffuse

affectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Reflections affectReflections

(tick)

Caustic SubdivscausticSubdivs

(error)

 V-Ray Spot LightLightSpot

Image Removed      

Enableenabled(tick)Color/Texturecolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

Inverse

Inverse Square

Inverse Cube


decay=0

decay=1

decay=2

decay=3


(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Image Added

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustics SubdivscausticSubdivs

(error)


V-Ray IES LightLightIES

Image Added


Enableenabled(tick)
Colorcolor

(tick)

Intensity (lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere


ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2


(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Image Added

units=0

units=1

units=2

units=3

units=4

(tick)

(tick)

(tick)

(tick)

(tick)

Cone AngleconeAngle

(tick)

Penumbra AnglepenumbraAngle

(tick)

Penumbra Falloff:

Linear

Smooth Cubic

falloffType=0

falloffType=1

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

decay=0

decay=1

decay=2

decay=3

(error)

(error)

(error)

(error)

 Shadow RadiusshadowRadius

(tick)

Image Removed

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustic
Caustics
SubdivscausticSubdivs

(error)


V-Ray
IES
Omni Light
LightIESImage Removed
LightOmni

Image Added

  


Enableenabled(tick)
Colorcolor

(tick)

Intensity
(lm)power

(tick)

IES Light Fileies_file

(tick)

Shape:

From IES File

Point

Circle

Sphere

ies_light_shape=-1

ies_light_shape=0

ies_light_shape=1

ies_light_shape=2

intensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube


decay_type=0

decay_type=1

decay_type=2

decay_type=3


(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Image Added

(tick)

(tick)

(tick)

(tick)

Diameteries_light_diameter

(tick)

Image Removed

Shadowsshadows

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Caustic
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Caustics SubdivscausticSubdivs

(error)


V-Ray
Omni
Dome Light
LightOmni
LightDome
Image Removed

Image Added

  



Enableenabled(tick)
Color/Texture HDRcolor

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(error)

(error)

(error)

(error)

Shape:

Hemisphere

Sphere


dome_spherical=0

dome_spherical=1


(error)

(tick)

(tick)

(tick)

(tick)

Decay:

No Decay

Inverse

Inverse Square

Inverse Cube

decay_type=0

decay_type=1

decay_type=2

decay_type=3

Finite Domedome_finite_on(error)
Radiusfinite_radius(error)
Projection Heightfinite_cameraHeight(error)
Ground Blendfinite_groundBlend(error)
Use Transform(minus)
Adaptivedome_adaptive

(error)

Image Added

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

(error)

(error)

(error)

(error)

Shadow RadiusshadowRadius

(tick)

Image Removed

Shadowsshadows(tick)

Affect DiffuseaffectDiffuse
(tick)

(error)

Diffuse contributiondiffuse_contribution
(tick)

(error)

Affect Specular

affectSpecular

(tick)

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Reflections contributionreflections_contribution

(tick)

(error)
 Tex. Resolutiontex_resolution

(error)

 Caustics SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus)
 Emit Distancedome_emitRadius(minus)
Caustics SubdivscausticSubdivs(error)

V-Ray
Dome
Mesh Light
LightDome
LightMesh
Image Removed

Image Added


Enableenabled(tick)
Color/Texture
HDR
color

(tick)

Intensityintensity

(tick)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)


units=0

units=1

units=2

units=3

units=4


(tick)

(tick)

(tick)

(tick)

(tick)

Image Added

Invisibleinvisible

(tick)

No DecaynoDecay

(error)

(error)

(error)

(error)

Shape:

Hemisphere

Sphere

dome_spherical=0

dome_spherical=1

(error)

(tick)

Use Transform(minus)Adaptivedome_adaptive

(error)

Image Removed

Invisibleinvisible

(error)

Shadowsshadows

(error)

Affect Alphaaffect_alpha

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

 Tex. Resolutiontex_resolution

(error)

 Caustics SubdivscausticSubdivs

(error)

 Target Radiusdome_targetRadius(minus) Emit Distancedome_emitRadius(minus)V-Ray Mesh LightLightMesh

Image Removed

Enableenabled(error)Color/Texturecolor

(error)

Intensityintensity

(error)

Units:

Default (Scalar)

Luminous Power (Lumens)

Liminance (lm/m^2/sr)

Radiant power (W)

Radiance (W/m^2/sr)

Shadowsshadows

(tick)

Double SideddoubleSided

(tick)

Affect DiffuseaffectDiffuse

(tick)

Diffuse contributiondiffuse_contribution

(tick)

Affect Specular

affectSpecular

(tick)

Specular contributionspecular_contribution

(tick)

Affect ReflectionsaffectReflections

(tick)

Reflections contributionreflections_contribution(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)


V-Ray Sun LightSunLight

Image Added

Enableenabled(tick)
Custom Orientationtransform(tick)
Horizontal Angletransform(tick)
Vertical Angletransform(tick)

Image Added




Colorcolor(tick)

Color Mode:

Filter

Direct

Override


color_mode=0

color_mode=1

color_mode=2


(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)
Size Multipliersize_multiplier(tick)

Image Added

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al


sky_model.0

sky_model=1

sky_model=2

sky_model=3


(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)
Turbidityturbidity(tick)
Ozoneozone(tick)

Image Added

Albedo Colorground_albedo(tick)
Blend Angleblend_angle(tick)
Horizon Offsethorizon_offset(tick)

Image Added

 
Enabledclouds_on(tick)
Densityclouds_density(tick)
Virietyclouds_variety(tick)
Cirrus Amountclouds_cirrus_amount(tick)
Height (m)clouds_height(tick)
Thickness (m)clouds_thickness(tick)
Offset X (m)clouds_offset_x(tick)
Offset Y (m)clouds_offset_y(tick)
Phase X (%)clouds_phase_x(tick)
Phase Y (%)clouds_phase_y(tick)
Ground Shadowsclouds_ground_shadows(tick)

Image Added

Contrailsclouds_contrails_on(error)
Contrails Numberclouds_contrails_num_planes(error)
Contrails Strengthclouds_contrails_strength(error)
Contrails Distortionclouds_contrails_distortion(error)
Contrails Offset X (m)clouds_contrails_offset_x(error)
Contrails Offset Y (m)clouds_contrails_offset_y(error)
Contrails Time

  clouds_contrails_time=0

(error)

Image Added

Dynamic Clouds-(error)
Wind Direction (deg)clouds_offset_x; clouds_offset_y(error)
Wind Speed (m/s)clouds_offset_x; clouds_offset_y(error)
Phase Velocity (%/s)clouds_phase_x; clouds_phase_x(error)

Image Added

units=0

units=1

units=2

units=3

units=4

(error)

(error)

(error)

(error)

(error)

Image Removed

Invisibleinvisible

(error)

No DecaynoDecay

(error)

Shadowsshadows

(error)

Double SideddoubleSided

(error)

Affect DiffuseaffectDiffuse

(error)

Diffuse contributiondiffuse_contribution

(error)

Affect Specular

affectSpecular

(error)

Specular contributionspecular_contribution

(error)

Affect ReflectionsaffectReflections

(error)

Tex. Resolutiontex_resolution

(error)

Caustics SubdivscausticSubdivs

(error)

V-Ray Sun LightSunLight

Image Removed

Enableenabled(tick)Colorcolor(tick)

Color Mode:

Filter

Direct

Override

color_mode=0

color_mode=1

color_mode=2

(tick)

(tick)

(tick)

Intensity Multiplierintensity_multiplier(tick)Size Multipliersize_multiplier(tick)

Sky Model:

Preetham et al

CIE Clear

CIE Overcast

Hosek et al

sky_model.0

sky_model=1

sky_model=2

sky_model=3

(tick)

(tick)

(tick)

(tick)

Horizontal Illuminationhoriz_illum(tick)Turbidityturbidity(tick)Ozoneozone(tick)Albedo Colorground_albedo(tick)Bend Angleblend_angle(tick)Horizon Offsethorizon_offset(tick)Image Removed

Invisibleinvisible(tick)
Shadowsshadows(tick)
Affect DiffuseaffectDiffuse
(tick)
Affect SpecularaffectSpecular(tick)
Affect Atmosphericsaffect_atmospherics(error)
Atmospherics contributionatmospherics_contribution(error)
Atmospheric Shadowsatmos_shadows(error)
(tick)Affect SpecularaffectSpecular(tick)
Caustic SubdivisionscausticSubdivs(error)
Emit Radius
– (minus)



Camera


UINative nameV-Ray plugin name (plugin/parameter)Support

CameraCameraPhysical

Image Modified

Type:

Standard

VR Spherical Panorama

VR Cubemap


SettingsCamera/type=0

SettingsCamera/type=9

SettingsCamera/type=10


(tick)

(error)

(error)

StereoRenderView/stereo_on(error)
Enable Exposure

exposure

(tick)
Exposure Value (EV)combination of ISO, f_number, shutter_speed(tick)
Exposure Value (EV) AutoSettingsCamera/auto_exposure(error)
CompensationSettingsCamera/auto_exposure_compensation(error)
White Balancewhite_balance(tick)
White Balance AutoSettingsCamera/auto_white_balance(error)
Auto Values– (minus)
Depth of Fielduse_dof(tick)
Defocuscombination of ISO, f_number(tick)

Focus Source:

Fixed Distance

Camera Target

Fixed Point



(minus)

(minus)

(minus)

Focus Distancefocus_distance(tick)
Vignettingvignetting(error)
Vertical Tiltlens_shift(tick)
Image Removed

Image Added

Film Sensitivity (ISO)ISO(tick)
Aperture (F Number)f_number(tick)
Shutter Speedshutter_speed(tick)
Bladesblades_num(tick)
Enable Bladesblades_enable(tick)
Center Biascenter_bias(error)
Rotationblades_rotation(tick)
Anisotropyanisotropy(error)



Geometry


UINative NameV-Ray Plugin NameSupportNotes


V-Ray Clipper

VRayClipper

(error)



V-Ray DecalVRayDecal(error)

V-Ray DisplacementGeomDisplacedMesh

(tick)



V-Ray EnmeshGeomEnmesh(error)


V-Ray Fur

GeomHair
(error)

(tick)



V-Ray Infinite PlaneGeomPlane

(error)



V-Ray Proxy Mesh

GeomMeshFile

(tick)



V-Ray Proxy SceneVRayScene

(tick)



V-Ray ScatterInstancer(tick)
(error)


V-Ray
Proxy
Scene Importer
GeomMeshFile
VRayScene(tick)



Environment



Native NameV-Ray
SceneVRayScene(error)
Plugin NameSupport

Environment Fog
(tick)



Materials


  • Color
  • Intensity
    Tabs Page
    titleMaterials

    Native NameV-Ray Plugin NameSupport

    BumpBRDFBump

    • Base material
    • Map
    • Amount



    BlendBRDFLayered
    • Base material
    • Layer materials

    Car Paint

    BRDFCarPaint

    2

    • Base color
    • Base reflection
    • Base glossiness
    • Coat color
    • Coat strength
    • Coat glossiness
    BRDFCarPaint2

    Emissive
    BRDFLight
    • Color
    • Intensity

    HairBRDFHair3

    (error)


    MultiMaterialMtlMulti(tick)

    Outline OverrideBRDFToonMtlLoads as BRDFVRayMtl, toon parameters are ignored.

    OverrideMtlOverride
    • Base material
    • GI material
    • Reflect material
    • Refract material
    BRDFLight

    Subsurface ScatteringBRDFSSS2Complex
    • Index of refraction
    • Sub-surface color
    • Specular color
    • Specular amount
    • Specular glossiness

    Stochastic FlakesBRDFStochasticFlakes
    • Hilight Glossiness
    • BRDF Type: GGX

    Two SidedMtl2Sided
    • Front Material
    • Back Material
    • Translucency
    Toon MaterialBRDFToonMtl

    VRscanBRDFScanned(error)

    WrapperMtlWrapper
    • Base material
    Loads as BRDFVRayMtl, toon parameters are ignored.



    VRayMtl


    Tabs Page
    titleVRayMtl
    (error)Image Removed

    bump_type=0

    bump_type=1

    (tick)

    (tick)

    UINative nameV-Ray plugin Name (plugin/parameter)Support
    GenericBRDFVRayMtl

    Image RemovedImage Added

    DiffuseColordiffuse(tick)
    Diffuse Texturediffuse(tick)
    Diffuse Roughnessroughness(error)
    Diffuse Roughness Textureroughness(error)

    Image RemovedImage Added

    Reflection Colorreflect(tick)
    Reflection Color Texturereflect(tick)
    Reflection Glossinessreflect_glossiness(tick)
    Reflection Glossiness Texturereflect_glossiness(tick)
    Fresnelfresnel(tick)
    Reflection IORfresnel_ior(tick)
    Reflection IOR Texturefresnel_ior(tick)
    Metalnessmetalness(tick)
    Metalness Texturemetalness(tick)
    GGX Tail Falloffgtr_gamma(error)

    Surface Control:

    Use Glossiness

    Use Roughness


    option_use_roughness=0

    option_use_roughness=1


    (tick)

    (tick)

    BRDF Type:

    Phong

    Blinn

    Ward

    Microfacet GTR (GGX)


    brdf_type=0

    brdf brdf_type=1

    brdf brdf_type=2

    brdf brdf_type=4


    (tick)

    (tick)

    (tick)

    (tick)

    Back Side Reflectoption_reflect_on_back

    (tick)

    Max Depthreflect_depth(error)

    Affect Channels:

    Color only

    Color+alpha

    All Channels


    refract_affect_alpha=0

    refract_affect_alpha=1

    refract_affect_alpha=2


    (error)

    (error)

    (error)

    Trace Reflectionsreflect_trace

    (error)

    Image RemovedImage Added

    Anisotropyanisotropy(error)
    Anisotropy Textureanisotropy(error)
    Rotationanisotropy_rotation(error)
    Rotation Textureanisotropy_rotation(error)

    Derivation:

    Local axis

    Map channel


    anisotropy_derivation=0

    anisotropy_derivation=0


    (error)

    (error)

    Local Axis:

    X

    Y

    Z


    anisotropy_axis=0

    anisotropy_axis=1

    anisotropy_axis=2


    (error)

    (error)

    (error)

    Map Channel/Setanisotropy_derivation(error)

    Image RemovedImage Added

    Distance onreflect_dim_distance(error)
    Distancereflect_dim_distance_on(error)
    Dim Falloffreflect_dim_distance_falloff(error)

    Image RemovedImage Added

    Translucency set to None

    Image AddedImage Removed

    Translucency set to Volumetric

    Image AddedImage Removed

    Translucency set to SSS

    Refraction Colorrefract(tick)
    Refraction Color Texturerefract(tick)
    IORrefract_ior(tick)
    IOR Texturerefract_ior(tick)
    Refraction Glossinessrefract_glossiness(error)(tick)
    Refraction Glossiness Texturerefract_glossiness(error)(tick)
    Thin-Walledrefract_thin_walled(error)
    Fog Colorfog_color

    (tick)

    Fog Color Texturefog_color_tex(error)
    Depth (cm) / Scale (cm)fog_mult

    (tick)

    Translucency:

    None

    Volumetric

    SSS


    translucency=0

    translucency=4

    translucency=6


    (error)

    (error)

    (error)

    Scatter Color / SSS Colortranslucency_color

    (error)

    Scatter Color Texture / SSS Color Texturetranslucency_color

    (error)

    SSS Amounttranslucency_amount

    (error)

    SSS Amount Texturetranslucency_amount
    Scatter Radius

    Affect Shadowsrefract_affect_shadows(tick)
    Fog Units Scalingfog_unit_scale_on(error)
    Max depthDepthrefract_depth(error)

    Affect Channels:

    Color only

    Color+alpha

    All Channels


    refract_affect_alpha=0

    refract_affect_alpha=1

    refract_affect_alpha=2


    (error)

    (error)

    (error)

    Trace Refractionsrefract_trace

    (error)

    Image RemovedImage Added

    Dispersion ondispersion_on(error)
    Abbedispersion(error)

    Image Added


    Fog Scattering ontranslucency(error)

    Type:

    Hard (wax)

    Hybrid


    translucency=1

    translucency=3


    (error)

    (error)

    Back-side Colortranslucency_color(error)
    Back-side Color Texturetranslucency_color
    Scatter Coefftranslucency_scatter_coeff(error)
    Fwd/back Coefftranslucency_scatter_dir(error)
    Thicknesstranslucency_thickness(error)
    Light Multipliertranslucency_light_mult(error)

    Image RemovedImage Added

    Coat Amount

    coat_amount

    (tick)

    Coat Amount Texturecoat_amount

    (tick)

    Coat Colorcoat_color

    (tick)

    Coat Color Texturecoat_color

    (tick)

    Coat Glossinesscoat_glossiness

    (tick)

    Coat Glossiness Texturecoat_glossiness

    (tick)

    Coat IORcoat_ior

    (tick)

    Coat IOR Texturecoat_ior

    (tick)

    Image Added

      Image Removed


    Coat Bump Enabledcoat_bump_lock(tick)

    Coat Bump Mode/Map:

    Bump Map

    Bump Texture Channel

    Normal Map


    coat_bump_type=0

    coat_bump_type=5

    coat_bump_type=1

     

    (error)

    (error)

    (error)

    Coat Bump Map Texture coat_bump_map(error)
    Coat Bump Amountcoat_bump_amount

    (error)

    Coat Bump Amount Texturecoat_bump_amount

    (error)

    Image RemovedImage Added

    Sheen Colorsheen_color

    (error)

    Sheen Color Texturesheen_color

    (error)

    Sheen Glossinesssheen_glossiness

    (error)

    Sheen Glossiness Texturesheen_glossiness

    (error)

    Glossiness Texturesheen_glossiness

    (error)

    Image Added

    Thickness Map

    Thickness Min (nm)

    Thickness Max (nm)

    IOR

    IOR Texture

    Image Added

    Color

    Self-Illumination Color Texture

    Intensity

    Compensate EV

    Image AddedImage Removed



    Opacityopacity(error)
    Opacity Textureopacity(tick) 1

    Custom Source:

    DIffuse Diffuse Texture Alpha

    Opacity Texture Alpha


    opacity/TexCombineFloat

    opacity/TexAColorChannel/mode=3


    (tick)

    (error)

    Mode:

    Normal

    Clip

    Stochastic


    opacity_mode=0

    opacity_mode=1

    opacity_mode=2


    (error)

    (tick) 1

    (error)

    Image Removed

    Bump Mode:

    Bump Map

    Normal Map

    Bump Map Texture bump_map (tick)
    Bump Amount bump_amount (tick)
    Bump Amount Texture bump_amount (error)

    (tick) 1

    (error)

    Image Added

    Bump Mode/Map:

    Bump Map

    Normal Map


    bump_type=0

    bump_type=1


    (tick)

    (tick)

    Bump Map Texture bump_map (tick)
    Amount bump_amount (tick)
    Amount Texture bump_amount (error)

    Image Added

    Mode:

    Multiply

    Blend amount


    TexCombineColor/color

    TexCombineColor/texture_multiplier


    (tick)

    (tick)

    Colordiffuse/TexCombineColor/texture_multiplier(tick)
    Color Texturediffuse/TexCombineColor/texture_multiplier(tick)
    Reflection Colorreflect/TexCombineColor/texture_multiplier(tick)
    Reflection Color Texturereflect/TexCombineColor/texture_multiplier(tick)
    Reflection Glossinessreflect_glossiness/TexCombineColor/texture_multiplier(tick)
    Reflection Glossiness Texturereflect_glossiness/TexCombineColor/texture_multiplier(tick)
    Refraction Colorrefract/

    Image Removed

    Mode:

    Multiply

    Blend amount

    TexCombineColor/color

    TexCombineColor/texture_multiplier
    (tick)

    (tick)

    Refraction Color Texturediffuserefract/TexCombineColor/texture_multiplier(tick)
    IORrefract_iorReflection Colorreflect/TexCombineColor/texture_multiplier(tick)
    Reflection GlossinessIOR Texturereflectrefract_glossinessior/TexCombineColor/texture_multiplier(tick)
    Refraction ColorGlossinessrefract_glossiness/TexCombineColor/texture_multiplier(tick)
    IORRefraction Glossiness Texturerefract_iorglossiness/TexCombineColor/texture_multiplier(tick)
    OpacityopacityRefraction Glossinessrefract_glossiness/TexCombineColor/texture_multiplier(error)
    Opacity Textureopacity/TexCombineColor/texture_multiplier(error)

    Image Added

    Color

    Opacity

    Texture Mode:

    Auto

    Texture Helper

    Custom



    Can be Overridden


    EmissiveBRDFLight

    Image RemovedImage Added

    Colorcolor(tick)
    Color Texturecolor(tick)
    IntensitycolorMultiplier(tick)
    Intensity TexturecolorMultiplier(tick)
    Transparencytransparency(error)
    Transparency Texturetransparency(error)
    Emit On Back SidedoubleSided(error)
    Compensate EVcompensateExposure(error)
    Color*OpacitymultiplyByOpacity(error)

    Image RemovedImage Added

    Mode:

    Multiply

    Blend amount


    TexCombineColor/color

    TexCombineColor/texture_multiplier


    (tick)

    (tick)

    ColorTexCombineColor(tick)
    IntensityTexCombineColor(tick)
    TransparencyTexCombineColor

    (error)


    BumpBRDFBump

    Image RemovedImage Added

    Basebase_brdf(tick)

    Image RemovedImage Added

    Mode/Map:

    Bump Map

    Bump Texture Channel

    Normal Map


    BRDFBump/bump_tex_color

    BRDFBump/bump_tex_color

    BRDFBump/bump_tex_color


    (tick)

    (tick)

    (tick)

    AmountBRDFBump/bump_tex_mult

    (tick)

    Amount TextureBRDFBump/bump_tex_mult_tex(error)
    Delta ScaleBRDFBump/bump_delta_scale(error)



    Maps


    Tabs Page
    titleMaps

    Native Name

    V-Ray Plugin Name

    SupportNote
    Image Removed

    Image Added

    Bulge

    TexBulge

    (tick)Not supported in bump mapping
    Image Removed

    Image Added

    CheckerTexChecker(tick)Not supported in bump mapping
    Image Removed

    Image Added

    ClothTexCloth(tick)Not supported in bump mapping
    Image Removed

    Image Added

    GridTexGrid(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Leather

    TexLeather(tick)Not supported in bump mapping
    Image Removed

    Image Added

    TilesTexTiles(tick)Not supported in bump mapping
    Image Removed

    Image Added

    UVWTexUVW(tick)
    Image Removed

    Image Added

    Water

    TexWater

    (error)
    Image Removed

    Image Added

    CellularTexCellular(tick)Not supported in bump mapping
    Image Removed

    Image Added

    GraniteTexGranite(tick)Not supported in bump mapping
    Image Removed

    Image Added

    MarbleTexMarble(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Noise ATexNoise(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Noise BTexNoiseMax(tick)Not supported in bump mapping
    Image Removed

    Image Added

    RockTexRock(tick)Not supported in bump mapping
    Image Removed

    Image Added

    SmokeTexSmoke(tick)Not supported in bump mapping
    Image Removed

    Image Added

    SpeckleTexSpeckle(tick)Not supported in bump mapping
    Image Removed

    Image Added

    SplatTexSplat(tick)Not supported in bump mapping
    Image Removed

    Image Added

    StuccoTexStucco(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Bitmap

    TexBitmap

    (tick)
    Image Removed

    Image Added

    Color

    TexAColor

    (tick)
    Image Removed

    Image Added

    GradientTexRamp(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Sky

    TexSky

    (error)
    Image Removed

    Image Added

    Temperature

    TexTemperature

    (error)
    Image Removed

    Image Added

    Curvature

    TexCurvature

    (error)
    Image Removed

    Image Added

    Dirt

    TexDirt

    (error)
    Image Removed

    Image Added

    Egdes

    TexEdges

    Partial

    'Color' parameters only

    Not supported in bump mapping

    Image Removed

    Image Added

    FalloffTexFalloff(tick)Not supported in bump mapping
    Image Removed

    Image Added

    FresnelTexFresnel(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Color CorrectionColorCorrection(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Bezier Curve

    TexBezierCurveColor

    (tick)Not supported in bump mapping
    Image Removed

    Image Added

    Mix (Map)

    TexMix

    (tick)Not supported in bump mapping
    Image Removed

    Image Added

    Mix (Operator)

    TexCompMax

    (tick)Not supported in bump mapping
    Image Removed

    Image Added

    Mix (Value)TexBlend(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Multi-Sub

    TexMulti

    (tick)Not supported in bump mapping
    Image Removed

    Image Added

    Simple MixTexCombineColor(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Spline CurveTexRemap(tick)Not supported in bump mapping
    Image Removed

    Image Added

    Tri-Planar

    TexTriPlanar

    (tick)Not supported in bump mapping

    Image Added

    UVW Placement
    (tick)

    Image Added

    Distance
    (error)



    Footnotes


    Anchor
    1
    1
     – Opacity is rendered the same way a clipper is rendered - it is either transparent or opaque. Mid-opacity is not supported.