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floatingpagetoc HideElements cssselector #tocVertical, #tocHorizontal
This page provides information about the supported .vrscene features exported from V-Ray for SketchUp/Rhino.
UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next, V-Ray 5. |
CSS Stylesheet |
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/*
.confluence-embedded-image {
max-width: calc(100% - 4px) !important;
}
.table-wrap > table {
table-layout: fixed !important;
}
.table-wrap > table > colgroup > col:nth-child(1) {
}
.table-wrap > table > colgroup > col:nth-child(2), .table-wrap > table > colgroup > col:nth-child(3){
width: 230px !important;
}
.table-wrap > table > colgroup > col:nth-child(4) {
width: 75px !important;
}
.table-wrap > table > colgroup > col:nth-child(5) {
width: 250px !important;
}
*/ |
UI Text Box | ||
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Lights
UI | Native Name | V-Ray Plugin Name | Support |
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Light Type: Point Spot Directional Linear Rectangular | LightOmni LightSpot MayaLightDirect LightRectangle LightRectangle | ||
Enabled | enabled | ||
Color | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Lumens Luminance Radiant power (W) Radiance | units=0 units=1 units=2 units=3 units=4 |
Lights
Light Type:
Point
Spot
Directional
Linear
Rectangular
LightOmni
LightSpot
MayaLightDirect
LightRectangle
LightRectangle
UI | Native Name | V-Ray Plugin Name | Support |
---|---|---|---|
V-Ray Rectangle Light | LightRectangle | ||
Enable | enabled | ||
Color/Texture | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | ||
Shape: Rectangle Disc | is_disk=0 is_disk=1 | ||
U Size/Size | u_size | ||
V Size | v_size | ||
Directionality | directional | ||
Invisible | invisible | ||
No Decay | noDecay | ||
Shadows | shadows | ||
Double Sided | doubleSided | ||
Affect Diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect Reflections | affectReflections | ||
Reflections contribution | reflections_contribution | ||
Affect Atmospherics | affect_atmospherics | ||
Atmospherics contribution | atmospherics_contribution | ||
Tex. Resolution | tex_resolution | ||
Caustic Subdivs | causticSubdivs | ||
V-Ray Sphere Light | LightSphere | ||
Enable | enabled | ||
Color | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 |
Size |
u_size |
Units:
Default (Scalar)
Lumens
Luminance
Radiant power (W)
Radiance
units=0
units=1
units=2
units=3
units=4
Invisible | invisible | ||
No Decay | noDecay | ||
Shadows | shadows | ||
Affect Diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect Reflections | affectReflections | ||
Reflections contribution | reflections_contribution | ||
Affect Atmospherics | affect_atmospherics | ||
Atmospherics contribution | atmospherics_contribution | ||
Caustic Subdivs | causticSubdivs | ||
V-Ray Spot Light | LightSpot | ||
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Enable | enabled | ||
Color/Texture | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
Cone Angle | coneAngle |
Penumbra Angle |
penumbraAngle |
Penumbra Falloff: |
Linear |
Disc
Smooth Cubic | falloffType |
=0 |
falloffType=1 |
Portal Light:
Accurate
Simple
lightPortal=1
lightPortal=2
Decay: No Decay Inverse Inverse Square Inverse Cube | decay=0 decay=1 decay=2 decay=3 | ||
Shadow Radius | shadowRadius | ||
Shadows | shadows |
Affect Diffuse | affectDiffuse | |
Diffuse contribution | diffuse_contribution | |
Affect Specular | affectSpecular | |
Specular contribution | specular_contribution | |
Affect |
Atmospherics |
affect_atmospherics |
Atmospherics contribution | atmospherics_contribution | |
Caustics |
Subdivs | causticSubdivs |
V-Ray |
IES Light |
LightIES | |
Enable |
enabled |
Color |
color |
Intensity (lm) | power |
IES Light File | ies_file |
units=0
units=1
units=2
units=3
units=4
Shape: |
Default (Scalar)
Luminous Power (Lumens)
Liminance (lm/m^2/sr)
Radiant power (W)
Radiance (W/m^2/sr)
From IES File Point Circle Sphere | ies_light_shape=-1 ies_light_shape=0 ies_light_shape=1 ies_light_shape=2 |
Diameter | ies_light_diameter |
noDecay
Shadows | shadows | ||
Affect Diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect |
Atmospherics | affect_atmospherics | |
Atmospherics contribution | atmospherics_contribution |
Caustic Subdivs | causticSubdivs |
V-Ray |
Omni Light |
LightOmni | |
Enable | enabled | ||
Color |
color | ||
Intensity | intensity | |
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 | |
Decay: No Decay Inverse Inverse Square Inverse Cube | decay_type=0 decay_type=1 decay_type=2 |
decay_type=3 |
units=4
Shadow Radius | shadowRadius |
Shadows |
shadows |
Affect Diffuse |
affectDiffuse |
Penumbra Falloff:
Linear
Smooth Cubic
falloffType=0
falloffType=1
Decay:
No Decay
Inverse
Inverse Square
Inverse Cube
decay=0
decay=1
decay=2
decay=3
affectSpecular
Shape:
From IES File
Point
Circle
Sphere
ies_light_shape=-1
ies_light_shape=0
ies_light_shape=1
ies_light_shape=2
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect Atmospherics | affect_atmospherics | ||
Atmospherics contribution | atmospherics_contribution | ||
Caustics Subdivs | causticSubdivs | ||
V-Ray Dome Light | LightDome | ||
Enable | enabled | ||
Color/Texture HDR | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) | units=0 units=1 units=2 units=3 units=4 | ||
Shape: Hemisphere Sphere | dome_spherical=0 dome_spherical=1 | ||
Finite Dome | dome_finite_on | ||
Radius | finite_radius | ||
Projection Height | finite_cameraHeight | ||
Ground Blend | finite_groundBlend | ||
Use Transform | – | ||
Adaptive | dome_adaptive | ||
Invisible | invisible | ||
Shadows | shadows | ||
Affect Alpha | affect_alpha | ||
Affect Diffuse | affectDiffuse |
Diffuse contribution | diffuse_contribution |
Affect Specular | affectSpecular |
Specular contribution | specular_contribution |
Affect Reflections | affectReflections | |
Reflections contribution | reflections_contribution | |
Tex. Resolution | tex_resolution | |
Caustics Subdivs | causticSubdivs |
Target Radius | dome_targetRadius | |
Emit Distance | dome_emitRadius |
V-Ray |
Mesh Light |
LightMesh | |
Enable | enabled | ||
Color/Texture | color | ||
Intensity | intensity | ||
Units: Default (Scalar) Luminous Power (Lumens) Liminance (lm/m^2/sr) Radiant power (W) Radiance (W/m^2/sr) |
units=0 units=1 units=2 units=3 units=4 |
Invisible | invisible |
Decay:
No Decay
Inverse
Inverse Square
Inverse Cube
decay_type=0
decay_type=1
decay_type=2
decay_type=3
affectSpecular
Units:
Default (Scalar)
Luminous Power (Lumens)
Liminance (lm/m^2/sr)
Radiant power (W)
Radiance (W/m^2/sr)
units=0
units=1
units=2
units=3
units=4
Shape:
Hemisphere
Sphere
dome_spherical=0
dome_spherical=1
affectSpecular
Units:
Default (Scalar)
Luminous Power (Lumens)
Liminance (lm/m^2/sr)
Radiant power (W)
Radiance (W/m^2/sr)
units=0
units=1
units=2
units=3
units=4
affectSpecular
Color Mode:
Filter
Direct
Override
color_mode=0
color_mode=1
color_mode=2
Sky Model:
Preetham et al
CIE Clear
CIE Overcast
Hosek et al
sky_model.0
sky_model=1
sky_model=2
sky_model=3
Camera
No Decay | noDecay | ||
Shadows | shadows | ||
Double Sided | doubleSided | ||
Affect Diffuse | affectDiffuse | ||
Diffuse contribution | diffuse_contribution | ||
Affect Specular | affectSpecular | ||
Specular contribution | specular_contribution | ||
Affect Reflections | affectReflections | ||
Reflections contribution | reflections_contribution | ||
Affect Atmospherics | affect_atmospherics | ||
Atmospherics contribution | atmospherics_contribution | ||
Tex. Resolution | tex_resolution | ||
Caustics Subdivs | causticSubdivs | ||
V-Ray Sun Light | SunLight | ||
Enable | enabled | ||
Custom Orientation | transform | ||
Horizontal Angle | transform | ||
Vertical Angle | transform | ||
Color | color | ||
Color Mode: Filter Direct Override | color_mode=0 color_mode=1 color_mode=2 | ||
Intensity Multiplier | intensity_multiplier | ||
Size Multiplier | size_multiplier | ||
Sky Model: Preetham et al CIE Clear CIE Overcast Hosek et al | sky_model.0 sky_model=1 sky_model=2 sky_model=3 | ||
Horizontal Illumination | horiz_illum | ||
Turbidity | turbidity | ||
Ozone | ozone | ||
Albedo Color | ground_albedo | ||
Blend Angle | blend_angle | ||
Horizon Offset | horizon_offset | ||
Enabled | clouds_on | ||
Density | clouds_density | ||
Viriety | clouds_variety | ||
Cirrus Amount | clouds_cirrus_amount | ||
Height (m) | clouds_height | ||
Thickness (m) | clouds_thickness | ||
Offset X (m) | clouds_offset_x | ||
Offset Y (m) | clouds_offset_y | ||
Phase X (%) | clouds_phase_x | ||
Phase Y (%) | clouds_phase_y | ||
Ground Shadows | clouds_ground_shadows | ||
Contrails | clouds_contrails_on | ||
Contrails Number | clouds_contrails_num_planes | ||
Contrails Strength | clouds_contrails_strength | ||
Contrails Distortion | clouds_contrails_distortion | ||
Contrails Offset X (m) | clouds_contrails_offset_x | ||
Contrails Offset Y (m) | clouds_contrails_offset_y | ||
Contrails Time | clouds_contrails_time=0 | ||
Dynamic Clouds | - | ||
Wind Direction (deg) | clouds_offset_x; clouds_offset_y | ||
Wind Speed (m/s) | clouds_offset_x; clouds_offset_y | ||
Phase Velocity (%/s) | clouds_phase_x; clouds_phase_x | ||
Invisible | invisible | ||
Shadows | shadows | ||
Affect Diffuse | affectDiffuse | ||
Affect Specular | affectSpecular | ||
Affect Atmospherics | affect_atmospherics | ||
Atmospherics contribution | atmospherics_contribution | ||
Atmospheric Shadows | atmos_shadows | ||
Caustic Subdivisions | causticSubdivs | ||
Emit Radius | – |
Camera
UI | Native name | V-Ray plugin name (plugin/parameter) | Support |
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Camera | CameraPhysical | ||
Type: Standard VR Spherical Panorama VR Cubemap | SettingsCamera/type=0 SettingsCamera/type=9 SettingsCamera/type=10 | ||
Stereo | RenderView/stereo_on | ||
Enable Exposure | exposure | ||
Exposure Value (EV) | combination of ISO, f_number, shutter_speed | ||
Exposure Value (EV) Auto | SettingsCamera/auto_exposure | ||
Compensation | SettingsCamera/auto_exposure_compensation | ||
White Balance | white_balance | ||
White Balance Auto | SettingsCamera/auto_white_balance | ||
Auto Values | – | ||
Depth of Field | use_dof | ||
Defocus | combination of ISO, f_number | ||
Focus Source: Fixed Distance Camera Target Fixed Point | – – – | ||
Focus Distance | focus_distance | ||
Vignetting | vignetting | ||
Vertical Tilt | lens_shift | ||
Film Sensitivity (ISO) | ISO | ||
Aperture (F Number) | f_number | ||
Shutter Speed | shutter_speed | ||
Blades | blades_num | ||
Enable Blades | blades_enable | ||
Center Bias | center_bias | ||
Rotation | blades_rotation | ||
Anisotropy | anisotropy |
Geometry
UI | Native Name | V-Ray Plugin Name | Support | Notes |
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V-Ray Clipper | VRayClipper | |||
V-Ray Decal | VRayDecal | |||
V-Ray Displacement | GeomDisplacedMesh | |||
V-Ray Enmesh | GeomEnmesh | |||
V-Ray Fur | GeomHair | |||
V-Ray Infinite Plane | GeomPlane | |||
V-Ray Proxy Mesh | GeomMeshFile | |||
V-Ray Proxy Scene | VRayScene | |||
V-Ray Scatter | Instancer | |||
V-Ray Scene Importer | VRayScene |
Environment
Native Name | V-Ray Plugin Name | Support | |
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Environment Fog |
Materials
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VRayMtl
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Type:
Standard
VR Spherical Panorama
VR Cubemap
SettingsCamera/type=0
SettingsCamera/type=9
SettingsCamera/type=10
exposure
Focus Source:
Fixed Distance
Camera Target
Fixed Point
–
–
–
Geometry
V-Ray Clipper
V-Ray Fur
GeomMeshFile
Materials
title | Materials |
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- Base material
- Map
- Amount
- Base material
- Base Color
- Base Reflection
- Base Glossiness
- Color
- Intensity
- Index of refraction
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
- Hilight Glossiness
- BRDF Type: GGX
- Front Material
- Back Material
- Translucency
VRayMtl
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UI | Native name | V-Ray plugin Name (plugin/parameter) | Support | Generic | BRDFVRayMtl | Diffuse | diffuse | Diffuse Texture | diffuse | Roughness | roughness | Roughness Texture | roughness | Reflection Color | reflect | Reflection Color Texture | reflect | Reflection Glossiness | reflect_glossiness | Reflection Glossiness Texture | reflect_glossiness | Fresnel | fresnel | Reflection IOR | fresnel_ior | Reflection IOR Texture | fresnel_ior | Metalness | metalness | Metalness Texture | metalness | GGX Tail Falloff | gtr_gamma | Surface Control: Use Glossiness Use Roughness
option_use_roughness=0 option_use_roughness=1
BRDF Type: Phong Blinn Ward Microfacet GTR (GGX)
brdf_type=0 brdf_type=1 brdf_type=2 brdf_type=4
Back Side Reflect | option_reflect_on_back | Max Depth | reflect_depth | Affect Channels: Color only Color+alpha All Channels
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2
Trace Reflections | reflect_trace | Anisotropy | anisotropy | Anisotropy Texture | anisotropy | Rotation | anisotropy_rotation | Rotation Texture | anisotropy_rotation | Derivation: Local axis Map channel
anisotropy_derivation=0 anisotropy_derivation=0
Local Axis: X Y Z
anisotropy_axis=0 anisotropy_axis=1 anisotropy_axis=2
Map Channel/Set | anisotropy_derivation | Distance on | reflect_dim_distance | Distance | reflect_dim_distance_on | Dim Falloff | reflect_dim_distance_falloff | Refraction Color | refract | Refraction Color Texture | refract | Fog Color | fog_color | Fog Color Texture | fog_color | Fog Multiplier | fog_mult | Fog Bias | fog_bias | IOR | refract_ior | IOR Texture | refract_ior | Refraction Glossiness | refract_glossiness | Refraction Glossiness Texture | refract_glossiness | Affect Shadows | refract_affect_shadows | Fog Units Scaling | fog_unit_scale_on | Max depth | refract_depth | Affect Channels: Color only Color+alpha All Channels
refract_affect_alpha=0 refract_affect_alpha=1 refract_affect_alpha=2
Trace Refractions | refract_trace | Dispersion on | dispersion_on | Abbe | dispersion |
Fog Scattering on | translucency | Type: Hard (wax) Hybrid
translucency=1 translucency=3
Back-side Color | translucency_color | Scatter Coeff | translucency_scatter_coeff | Fwd/back Coeff | translucency_scatter_dir | Thickness | translucency_thickness | Light Multiplier | translucency_light_mult | Coat Amount coat_amount | Coat Amount Texture | coat_amount | Coat Color | coat_color | Coat Color Texture | coat_color | Coat Glossiness | coat_glossiness | Coat Glossiness Texture | coat_glossiness | Coat IOR | coat_ior | Coat IOR Texture | coat_ior |
Coat Bump Enabled | coat_bump_lock | Coat Bump Mode: Bump Map Bump Texture Channel Normal Map
coat_bump_type=0 coat_bump_type=5 coat_bump_type=1 | Coat Bump Map Texture | coat_bump_map | Coat Bump Amount | coat_bump_amount | Coat Bump Amount Texture | coat_bump_amount | Sheen Color | sheen_color | Sheen Color Texture | sheen_color | Sheen Glossiness | sheen_glossiness | Sheen Glossiness Texture | sheen_glossiness |
Opacity | opacity | Opacity Texture | opacity | 1 | Custom Source: DIffuse Texture Alpha Opacity Texture Alpha
opacity/TexCombineFloat opacity/TexAColorChannel/mode=3
Mode: Normal Clip Stochastic
opacity_mode=0 opacity_mode=1 opacity_mode=2
Bump Mode: Bump Map Normal Map
bump_type=0 bump_type=1
Bump Map Texture | bump_map | | Bump Amount | bump_amount | | Bump Amount Texture | bump_amount | | Mode: Multiply Blend amount TexCombineColor/color TexCombineColor/texture_multiplier
Color | diffuse/TexCombineColor/texture_multiplier | Reflection Color | reflect/TexCombineColor/texture_multiplier | Reflection Glossiness | reflect_glossiness/TexCombineColor/texture_multiplier | Refraction Color | refract/TexCombineColor/texture_multiplier | IOR | refract_ior
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Maps
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TexGranite |
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Footnotes
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