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This page provides details on the Asset Editor in V-Ray for Rhino.
Overview
The V-Ray Asset Editor is the place where you can create, save, open assets, and adjust their settings. These include materials, textures, geometry, and lights. You can also manage the Render Channels from the Asset Editor. From its Settings tab, you can choose the render engine, set up the camera, optimize the render process, or render with Swarm. You can also start the render or submit a scene to Chaos Cloud as well as open the VFB.
UI Paths
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Functionalities
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V-Ray Frame Buffer Buttons
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Render Button
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Notes
1 - Sliders are allowed to be focused and controlled by the keyboard. The visual indication that a slider is focused, is the same as if you have hovered over it Anchor 1 1
2 - The default theme of the V-Ray Asset Editor can be changed to a lighter one in the Configuration rollout.
3 - Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.
4 - The slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.