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Textures are maps that can be applied to Materials to alter their appearance. A number of textures can be procedurally generated to mimic the diffuse colors of various surfaces such as granite and marble. Other procedural textures can provide information like displacement, transparency, and ambient occlusion. V-Ray also offers a number of utility textures for blending and color correction.

With V-Ray 6.20.00, V-Ray procedural textures can be displayed in the SketchUp viewport by baking the texture into a temporary image with size 256x256 pixels. To use this option, set the Binding Texture Mode of the material to Bake. It is recommended to save all raw bitmap buffers (textures embedded in SketchUp like SketchUp library materials textures) to disk before activating the Bake mode to preserve them. The viewport resolution of procedural textures can be set globally from ||Extensions|| > V-Ray > Preferences > Viewport Texture Resolution option.

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  • Ray-Traced textures, textures relying on projection (3D textures, Tri-Planar, Multi-Sub etc.), complex UVW Placements and Randomization options are not supported in SketchUp viewport.
  • Note that the produced viewport textures only work within UV space 0-1, meaning they will appear tiled and ignore their patterns outside that UV space (e.g. Noise textures will not appear seamless in the viewport).
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