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The liquid created through the Initial Fill Up option will be initialized with the values set for the Default RGB and Default Viscosity parameters below. |
Fill Up For Ocean | oceanfill – Change the Open Container Walls of the simulator so that they would act like there is an infinite liquid volume beyond them. Pressure would be created at the simulator walls in order to support the liquid, and if the surface of a wall below the Initial Fill Up level or the bottom is cleared from liquid during simulation, new incoming liquid would be created. In order to eliminate air pockets between Solid geometry and the liquid mesh, this option will automatically set all Solid voxels below the Initial Fill Up level to contain Liquid amount of 1, even if they don't contain any Liquid particles. If you don't want this effect, enable Clear Inside from the Phoenix FD Properties of the Solid geometry. Anchor FillupForOcean FillupForOcean
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