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During the simulation process you can directly access the simulatorSimulator's content using functions exported by the pluginPhoenix's MaxScript functions.

You can use these functions to script advanced simulation rules, or to e.g. control a simulation on a remote machine that runs using only a Simulation License.These functions can only be called when the simulator is in the appropriate internal state. The moments of time when the content can be manipulated properly are signaled by calling several callback functions, and you can access the simulator's content only inside them. Every single Phoenix FD object has its own script code that is kept in the scene file. When the simulation starts, the script is compiled, and its callback function overrides the callback functions of any previous simulation. During the simulation, you can change the script by executing the Evaluate all command from the File menu of the script editor. If a shared script for all simulator instances is desired, you have to delete the individual scripts for each simulator and deliver the callback functions as an ordinary MAXScript file.

 

Callback functions

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These functions are available when you enable enable Use Script in the  in the Simulation rollout of  of a Phoenix Simulator.

At different moments of the simulation, Phoenix will call them and you can add your custom MAXScript MaxScript code inside.

This MaxScript code is separate for each different Simulator and is saved to the 3ds Max scene file.

For example, it is possible to add script for starting another Simulator automatically once a simulation ends, or start of a sequence or single frame rendering.

The following function functions are available:

FunctionDescription
OnSimulationBeginCalled after the initialization of the simulator is done and before first execution.
OnSimulationStepCalled before each simulation step, after the interaction with the scene.
OnSimulationEndCalled after the end of the simulation. The  The simulation core would be already destroyed during this callback so it should not be accessed.
OnNewFrameCalled after each frame export.



Global Variables

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The following global variables are initialized before entry in the callback functions:

VariableDescription
this:<simulator>Points to the simulator that calls the callback function
t:<float>The simulator's internal time
dt:<float>The simulator's internal step duration



Global functions

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These are the Phoenix-specific functions you can call from 3ds Max's MaxScript listener, or from the Callback Functions above, or for example from a MaxScript file that you pass to 3ds Max on startup.

Each of the simulation grid channels (temperature, velocity, smoke etc.) exists in two instances - one instance is in the simulation core, while the simulation is running, and the other instance is in the simulation resultloaded simulation cache files, which you can also access even when no simulation is running. The functions in this section can access both the simulation core and resultcache files. If the first argument passed to the function specifies a Phoenix FD Simulator node, then the function accesses the simulation resultcache file data. If there is no explicit Phoenix FD Simulator node specified, the function accesses the simulation core. In this case the target node is delivered internally. All the functions are exported as global functions beginning with "A_".currently running simulation core, and it's not ambiguous because only one Simulator can be started at a time.

Note It should be noted that the simulation core exists only during the simulation and can be accessed only in the Callback functionsFunctions using the this global variable.

 

FunctionsDescription

A_SetSystem

Parameters:

system:<integer>

Available options are:

0 - Object space

1 - World space

2 - Grid (voxel) space

Return value:

 none

Specifies which coordinate system will be used.

A_Inject

Parameters:

where:<point3>

amount:<float>

[temperature:<float>]

[smoke:<float>]

[velocity:<point3>]

[RGB:<point3>]

Return value :

none

Injects fluid in a given point. Using this function, you can create your own procedural sources. The result of the function CAN NOT be achieved by calling one or more A_SetX functions, because they do not affect the quantity of the fluid, but only the parameters carried by the fluid. The injection of fluid in some point causes changes in the content only of the nearest 8 cells, but produces an outgoing flow in the entire grid. Nevertheless the function is not slower than the ordinary A_SetX function, because the outgoing flow appears later, when the simulation is executed. If A_GetV function is executed immediately after A_Inject in some near point, the velocity will not be changed.

A_SetV

Parameters:

x:<integer>

y:<integer>

z:<integer>

velocity:<point3>

Return value :

none

Sets the velocity of a cell. If a Simulator name is used, the function will write to the loaded cache, otherwise the function will write into the grid of the running simulator, if any.

A_SetRGB

Parameters:

x:<integer>

y:<integer>

z:<integer>

RGB:<point3>

Return value :

none

Sets the RGB of a cell. If a Simulator name is used, the function will write to the loaded cache, otherwise the function will write into the grid of the running simulator, if any.

A_SetT

Parameters:

x:<integer>

y:<integer>

z:<integer>

temperature:<float>

Return value :

none

Sets the Temperature of a cell. If a Simulator name is used, the function will write to the loaded cache, otherwise the function will write into the grid of the running simulator, if any.

A_SetSm

Parameters:

x:<integer>

y:<integer>

z:<integer>

smoke:<float>

Return value :

none

Sets the Smoke of a cell. If a Simulator name is used, the function will write to the loaded cache, otherwise the function will write into the grid of the running simulator, if any.

A_SetFl

Parameters:

x:<integer>

y:<integer>

z:<integer>

fuel:<float>

Return value :

none

Sets the Fuel of a cell. If a Simulator name is used, the function will write to the loaded cache, otherwise the function will write into the grid of the running simulator, if any.

A_GetFl

Parameters

where:<Point3>

Return Value:

<float>

Gets the Fuel in a given point. If a Simulator name is used, the function will read from the loaded cache, otherwise the function will read from the running simulator, if any.

A_GetV

Parameters

where:<Point3>

Return Value:

<point3>

Gets the Velocity in a given point. If a Simulator name is used, the function will read from the loaded cache, otherwise the function will read from the running simulator, if any.

A_GetRGB

Parameters

where:<Point3>

Return Value:

<point3>

Gets the RGB in a given point. If a Simulator name is used, the function will read from the loaded cache, otherwise the function will read from the running simulator, if any.

A_GetT

Parameters

where:<Point3>

Return Value:

<float>

Gets the Temperature in a given point. If a Simulator name is used, the function will read from the loaded cache, otherwise the function will read from the running simulator, if any.

A_GetSm

Parameters

[node:<Simulator>]

where:<Point3>

Return Value:

<float>

Gets the Smoke value in a given point. If a Simulator name is used, the function will read from the loaded cache, otherwise the function will read from the running simulator, if any.

Anchor
StartSim
StartSim
A_StartSim

Parameters

node:<Simulator>

[cache: <String>]

[startframe: <integer>]

Starts the simulation. Passing just the simulator node will start a new simulation. If you pass the path to a cache file, the effect is that of the Load & Start button in the Simulation rollout: the simulation state will be loaded from the cache and the simulation will continue from the specified Start Frame. If you manually pass the startframe index too, it takes precedence over the Load function and the simulation will be restored from the given frame, the same way that the Restore button works.

This function will decide between simulation and re-simulation depending on the state of the Particle Resimulation and Grid Resimulation switches.

A_StopSim

Parameters

node:<Simulator>

Stops the simulation

A_Wait

Parameters

node:<Simulator>

This function halts the execution of the script until the specified simulator has finished running. Usually this function is used along A_StartSim when you want to run certain actions after the simulation is finished.

Note

Use this function extremely carefully because it does not block the GUI of 3ds Max.

A_CreateParticle

Parameters

Particle group:<string>

where:<Point3>

[Radius:<float>]

[Velocity:<Point3>]

Return Value:

none

Creates a new particle in a given position with given properties.

A_Freeze

Parameters:

x:<integer>

y:<integer>

z:<integer>

Freezes the given cell. The frozen cell act acts as a solid Solid object

A_Unfreeze

Parameters:

x:<integer>

y:<integer>

z:<integer>

Unfreezes the given cell. Keep in mind that the simulator counts the freezing operations and you have to execute the same count number of unfreezing operation operations to successfully unfreeze a cell

A_QuickSetup

Parameters:

setup: <integer>

Available options are:

0 - fire
1 - fuel fire
2 - explosion
3 - gasoline explosion
4 - large smoke
5 - cold smoke
6 - cigarette smoke
7 - candle
8 - clouds

9 - tap water
10 - milk
11 - beer
12 - coffee
13 - honey
14 - liquid chocolate
15 - blood
16 - paints
17 - ink in water
18 - waterfall
19 - ocean

Return Value:

none

Creates a Quick SimulationSetup with the selected objectobjects (the Quick Setup presets can be applied over a selection of several objects).

Anchor
LoadPreset
LoadPreset
A_LoadRenderPreset

Parameters

node: <Simulator>

preset path: <String>

Loads the specified render preset file. This is the same as using the Render Presets... menu from the Rendering rollout of the Simulator.

The preset path can be a full path or use the $(dir) macro, which denotes the current scene file's directory.

For example, the following will load "preset.tpr" from the current scene directory:

A_LoadRenderPreset (getnodebyname "PhoenixFDFire001") "$(dir)\preset.tpr"

A_SaveRenderPreset

Parameters

node: <Simulator>

preset path: <String>

Saves a Phoenix FD render preset to a file with the current render and preview settings.

This is the same as using the Render Presets... menu from the Rendering rollout of the Simulator.

The preset path can be a full path or use the $(dir) macro, which denotes the current scene file's directory.

A_LoadSimPreset

Parameters

node: <Simulator>

preset path: <String>

Loads the specified simulation preset file.

This is the same as using the Simulation Presets... menu from the Simulation rollout of the Simulator.

The preset path can be a full path or use the $(dir) macro, which denotes the current scene file's directory.

For example, the following will load "preset.tpr" from the current scene directory:

A_LoadSimPreset (getnodebyname "PhoenixFDFire001") "$(dir)\preset.tpr"

 A_SaveSimPreset

Parameters

node: <Simulator>

preset path: <String>

Saves a Phoenix FD simulation preset to a file.

This is the same as using the Simulation Presets... menu from the Simulation rollout of the Simulator.

 The preset path can be a full path or use the $(dir) macro, which denotes the current scene file's directory.

 


Per-node functions

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Phoenix FD also provides an interface for getting grid data and loading render presets directly from the Simulator node.

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Info
Example usage:
$PhoenixFDFire001.getFuel (Point3 15 15 15)

Global Variables

The following global variables are initialized before entry in the callback functions:

 

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