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Variation | texuvw_var_mode – Variation is used to offset the UVW coordinates upon emission to avoid visible tiling once a texture is applied to the resulting simulation. Similarly to a printer, if the UVW channel is not varied, it would be like printing out the same sentence over and over again on each new line. When varied, the printer will change the line being printed. The following methods are available:

  • No Variation - The emitted TexUVW will not change over time
  • Along U
  • Along V
  • Along W
  • Along Grid Normals
  • Along Object Normals
  • U/V/W - The emitted TexUVW value will change over time in the U/V/W direction and by the amount set in Variation/Sec
  • Along Grid/Object/World Normals - The emitted TexUVW value will change over time in the direction of the emitting geometry's normals in Grid/Object/World space and by the amount set in Variation/Sec. Grid space is the system of the Simulator, it always has the Z axis pointing up. Object space is the local transform of the emitter.Along World Normals

Variation/Sec | texuvw_var_speed – Controls the variation speed - the default value of 1 will cause textures assigned for rendering to repeat exactly once for every 30 frames (1 second) of the simulation.

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