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Simulation of wetting can be used in rendering for blending of wet and dry materials depending on which parts of a geometry have been in contact with the simulated liquid. Wetting can also change the behavior of simulated viscous liquid and make it stick to geometries.

The wetting simulation produces a particle system called WetMap. It can be rendered using a Particle Texture map which blends between a wet and a dry surface material. The drying info is kept in the particle size channel. To convert the map to grayscale, enable the Mult. by size option for the Particle Texture map.

 

 

Wetting | wetting – Enables the wetting simulation. The liquid will leave a trail over the surfaces of bodies it interacts with.

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