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This page provides information about the menus of Chaos Vantage.
Overview
Chaos Vantage has menus that give you access to a range of functionalities for managing your scene performance and settings.
– When a newer version is available, an "update available" notification appears in the menu bar. Clicking the notification button will open a download link for the new version.
– Toggles the app window to be drawn on top of other windows even when it is not in focus. (Shortcut: Ctrl+Alt+T)
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This page provides information about the menus of Project Lavina.
Overview
Project Lavina has menus that give you access to a range of functionalities for managing your scene performance and settings.
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You can use the right mouse button click to reset the parameters numeric values to defaults. |
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direction | horizontal |
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title | Rendering |
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width | 60% |
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Light cache – Enables light cache.
Filter primary rays – Enables filtering for primary rays.
Cell size (world) – Specifies the size of a single voxel, in scene units.
Sample limit – Specifies the maximum samples per pixel for refining the image.
Retrace thresh. – Specifies the extent to which GI near corners are retraced instead of being read from the light cache. A value of 0.0 disables retracing.
Misc.
Transparent shadows – Enables materials to cast transparent shadows.
AA filter – Enables the use of Anti-aliasing filter.
Total ray bounces – Specifies a limit for reflection and refraction bounces.
Area lights
Num samples – Specifies the number samples that area lights cast.
Rect. sampling – Specifies the way rectangle lights are sampled.
Area – It is faster for calculations (faster FPS) but clears the image more slowly.
Reprojection – It is slower for calculation (smaller FPS) but clears the image faster. From the very first sample, you can notice that there is far less noise than when using Area.
MIS mode – Selects the Multiple Importance Sampling mode for the lights.
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title | Post-Processing |
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width | 60% |
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Denoising
Spatial filter strength – Specifies the spacial filter strength.
Temporal denoising – Enables denoising of the previous frames. When disabled, the current frame is denoised on its own.
Spacial denoising – Enables spacial denoising.
Spacial iterations – Controls one of the parameters for quality of denoising. Higher values make denoising more stable.
Temporal AA – Applies time based anti-aliasing
H./V. overscan – Scales the image, so that border pixels can be denoised better.
Animated noise pattern – Enables the generation of random numbers (noise) for each frame.
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title | Camera |
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width | 60% |
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Depth of field
Center bias – Defines a bias shape for the bokeh effects. Positive values make the outer edge of the bokeh effects brighter; negative values make the center of the effect brighter.
Anisotropy – Allows stretching of the bokeh effect horizontally or vertically to simulate anamorphic lenses.
Polygonal – When enabled, a polygonal aperture is simulated, with the specified number of blades.
Num sides – Specifies the number of blades for the polygonal aperture.
Rotation – Defines the rotation of the blades in degrees.
Motion blur – Enables motion blur.
Exposure time(s) – When enabled, the Exposure value affects the image brightness.
Collisions
Step height ratio – Adjusts sensitivity when climbing steps or obstacles. Higher values allow stepping on higher surfaces.
Height tolerance – Specifies the height up to which no collision is detected. For example, if you have small rocks or grass below that value, they are ignored and the camera does not bounce up and down.
Gravity – Specifies the acceleration applied on the camera when collision is enabled.
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Edit
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direction | horizontal |
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title | Files |
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width | 60% |
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Save camera in config file – Saves the last camera position in viewport in a configuration (.vrdx) file. When disabled, saves the render settings in a configuration (.vrdx) file without saving camera changes.
Compact BLASes on scene load – Enable to save GPU memory by doing an additional post-processing step on loaded geometries.
Load startup scene – Enable to load the test startup scene provided by Chaos Group.
Pause when app loses focus – Pauses rendering when the app loses focus. This applies to interactive rendering only.
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The Pause when app loses focus option will be ignored when in Live Link session |
Safe GPU allocation – When enabled Project Lavina will try not to use more GPU memory than the available physical memory. This prevents crashes and/or reduces system performance. Disabling this may lead to crashes with heavy scenes.
Dropped scenes
Ask – When a .vrscene is dropped into the viewport, Lavina asks you whether to merge or open the scene.
Open – When a .vrscene is dropped into the viewport, Lavina opens the scene.
Merge – When a .vrscene is dropped into the viewport, Lavina merges the scene.
Merge geometry – When a new .vrscene is dragged and dropped into the viewport, the geometries are merged into the scene.
Merge materials – When a new .vrscene is dragged and dropped into the viewport, the materials are merged into the scene.
Merge lights – When a new .vrscene is dragged and dropped into the viewport, the lights are merged into the scene.
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title | Interaction |
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width | 60% |
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Selection
Outline – Enables outlining of objects in the scene. This means that selected or highlighted objects have a thin line around them with color specified in the Highlight color and Selection color.
Highlight – Enables highlighting of objects in the scene. This means that selected or highlighted objects are filled with a semi-transparent color specified in Highlight color and Selection color.
Highlight shadowing – Enables occlusion of the highlighted/selected objects behind other objects in the scene.
Outline inner contours – Outlines objects when multiple overlapping objects are selected.
Highlight during moves – Enables highlighting of objects during transformations.
Highlight color – Specifies a color for the outline when highlighting an object.
Selection color – Specifies a color for the outline for the selected object.
Color opacity – Controls the opacity of Highlight and Selection colors.
Cam transition time – Specifies the time for transition between saved cameras.
Mouse sensitivity – A multiplier for the mouse sensitivity when using dolly, orbit and camera zoom.
Auto-trim recorded camera – Removes repeated frames without movement from both ends of the recording.
Navigation
Preset – Specifies the preset used for navigation from 3ds Max, Maya or SketchUp.
Roll snap – When using the roll hotkey(Ctrl+MMB drag), if the roll angle falls below this value, the camera snaps back to horizontal position/0 degrees roll.
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title | Offline Render |
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width | 60% |
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Default width – Specifies a default width for the render in non-interactive mode.
Default height – Specifies a default height for the render in non-interactive mode.
Default samples – Specifies default samples for the render in non-interactive mode.
Default FPS – Specifies default FPS for the render in non-interactive mode.
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title | UI |
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width | 60% |
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Show side panels on hover – When enabled, if the side panels are hidden they show up when the mouse is hovered over them. Otherwise, a click is required.
Display controls for all lights – When enabled, each light is listed in the Lights tab individually. When disabled, lights are grouped in the Lights tab and those with identical parameters are instances.
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Live Link
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Help
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