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The Raw Refraction Filter Render Element is similar to the Refraction Filter Render Element, except it is not affected by Fresnel falloff. The result is a solid mask showing the areas of refraction.

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To properly calculate the Raw Refraction Filter Render Element, the Refraction Render Element must also be added to the list of render elements being calculated during the rendering process to properly determine all the refraction information in the scene.

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titleUI Path: ||Display Render Settings button|| > Render Elements tab > Raw Refraction Filter
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.

For more information on the parameters on this dialog, see the Render Elements tab page.

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