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This page provides information about the supported features by Lavina. 

 

vrscene BRDFs and Materials

BRDFAlSurface

Fancy Bullets
typecircle
  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

Fancy Bullets
typecircle
  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

Fancy Bullets
typecircle
  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

Fancy Bullets
typecircle
  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

Fancy Bullets
typecircle
  • Overall color
  • Color

BRDFSkinComplex

Fancy Bullets
typecircle
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

Fancy Bullets
typecircle
  • Diffuse reflectance

BRDFSSS2Complex

Fancy Bullets
typecircle
  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

Fancy Bullets
typecircle
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

Fancy Bullets
typecircle
  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

vrscene Lights

LightCommon

Fancy Bullets
typecircle
  • Enabled
  • Transform
  • Color
  • Affect diffuse
  • Diffuse contribution
  • Specular contribution
  • Use global light level
  • Scene name
  • Shadows

LightPhotoCommon

Fancy Bullets
typecircle
  • Units
  • Intensity

LightAreaCommon

Fancy Bullets
typecircle
  • Invisible
  • Affect Reflections
  • No decay
  • Double sided

LightRectangle

Fancy Bullets
typecircle
  • Light Common
  • Light Photo Common
  • Light Area Common
  • U size
  • V size
  • Directional
  • Ignore Light Normals

 

 

vrscene Settings

SettingsOutput

(tick)

SettingsVFB

(tick)

SettingsUnitsInfo

(tick)

SettingsOptions

(tick)

SettingsCurrentFrame

(tick)

SettingsCameraDof

(tick)

SettingsCamera

(tick)

SettingsRegionsGenerator

(tick)

SettingsRaycaster

(tick)

SettingsDefaultDisplacement

(tick)

SettingsMotionBlur

(tick)

SettingsDMCSampler

(tick)

SettingsPhotonMap

(tick)

SettingsDMCGI

(tick)

SettingsIrradianceMap

(tick)

SettingsImageSampler

(tick)

SettingsCaustics

(tick)

SettingsLightLinker

(tick)

SettingsColorMapping

(tick)

SettingsGI

(tick)

SettingsEnvironment

(tick)

SettingsEXR

(tick)

SettingsRTEngine

(tick)

RTEngine

(tick)

RenderChannelExtraTex

(tick)

RenderChannelNormals

(tick)

RenderChannelZDepth

(tick)

RenderChannelBumpNormals

(tick)

RenderChannelRenderID

(tick)

RenderChannelColor

(tick)

RenderChannelNodeID

(tick)

RenderChannelVelocity

(tick)

RenderChannelDRBucket

(tick)

RenderChannelMultiMatte

(tick)

RenderChannelDenoiser

(tick)

RenderChannelCryptomatte

(tick)

RenderChannelToon

(tick)

RenderChannelGlossiness

(tick)

RenderChannelLightingAnalysis

(tick)

FilterArea

(tick)

FilterLanczos

(tick)

FilterBox

(tick)

FilterTriangle

(tick)

FilterSinc

(tick)

FilterMitNet

(tick)

FilterCatmullRom

(tick)

FilterCookVariable

(tick)

FilterGaussian

(tick)