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Chaos Vantage works with .vrscene files exported from V-Ray. Below you can check the supported features per host application.
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Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
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This page provides information about the supported features by Lavina.
Lavina works with .vrscene files exported from V-Ray Next.
vrscene BRDFs and Materials
BRDFAlSurface
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BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets | ||
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BRDFBump
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BRDFCarPaint
Fancy Bullets | ||
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BRDFDiffuse
BRDFDiffuse_forSSS
Fancy Bullets | ||
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BRDFGlass
BRDFGlassGlossy
Fancy Bullets | ||
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BRDFLight
Fancy Bullets | ||
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BRDFScatterVolume
Fancy Bullets | ||
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BRDFSkinComplex
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BRDFSSS
Fancy Bullets | ||
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BRDFSSS2
Fancy Bullets | ||
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BRDFSSS2Complex
Fancy Bullets | ||
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BRDFStochasticFlakes
Fancy Bullets | ||
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BRDFToonMtl
BRDFVRayMtl
Fancy Bullets | ||
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BSDFPointParticle
vrscene Lights
LightCommon
Fancy Bullets | ||
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LightPhotoCommon
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LightAreaCommon
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LightRectangle
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vrscene Textures exported from 3ds Max
ColorCorrect
ColorTextureToMono
TexAColor
TexAColorOp
TexBezierCurve
TexBezierCurveColor
TexBitmap
CommonTexture, MappedTexture
TexChecker
TexCellular
TexColorToFloat
TexCombineColor
TexCombineColorLightMtl
TexCombineFloat
TexComplexFresnel
CommonTexture
TexCompMax
TexFalloff
CommonTexture, Blending_Texture_3d
TexFloatOp
TexFloatToColor
TexGradient
TexGradRamp
TexInvert
TexLayeredMax
TexMarbleMax
TexMaskMax
TexMaxGamma
TexMix
TexNoiseMax
TexOutput
CommonTexture
TexRGBMultiplyMax
TexRGBTintMax
TexSmoke
TexSplat
TexStucco
TexSpeckle
TexSwirl
CommonTexture, MappedTexture
TexTiles
TexThinFilm
TexUVW
TexVectorOp
TexVectorToColor
UVWGenChannel
UVWGenObject
vrscene Textures exported from Modo
vrscene Settings
SettingsOutput
SettingsVFB
SettingsUnitsInfo
SettingsOptions
SettingsCurrentFrame
SettingsCameraDof
SettingsCamera
SettingsRegionsGenerator
SettingsRaycaster
SettingsDefaultDisplacement
SettingsMotionBlur
SettingsDMCSampler
SettingsPhotonMap
SettingsDMCGI
SettingsIrradianceMap
SettingsImageSampler
SettingsCaustics
SettingsLightLinker
SettingsColorMapping
SettingsGI
SettingsEnvironment
SettingsEXR
SettingsRTEngine
RTEngine
RenderChannelExtraTex
RenderChannelNormals
RenderChannelZDepth
RenderChannelBumpNormals
RenderChannelRenderID
RenderChannelColor
RenderChannelNodeID
RenderChannelVelocity
RenderChannelDRBucket
RenderChannelMultiMatte
RenderChannelDenoiser
RenderChannelCryptomatte
RenderChannelToon
RenderChannelGlossiness
RenderChannelLightingAnalysis
FilterArea
FilterLanczos
FilterBox
FilterTriangle
FilterSinc
FilterMitNet
FilterCatmullRom
FilterCookVariable
FilterGaussian
vrscene Textures exported from Maya
Float3ToAColor
FloatToTex
MayaGamma
MayaMultiplyDivide
TexAColor
TexAColorOp
TexBitmap
TexBlend
TexBulge
TexChecker
TexClamp
TexColorAndAlpha
TexColorCondition
TexColorConstant
TexColorCorrect
TexColorLogic
TexColorMask
TexComposite
TexCondition2
TexFalloff
TexFloat
TexFloatComposite
TexFloatCondition
TexFloatConstant
TexFloatCorrect
TexFloatLogic
TexFloatMask
TexFloatOp
TexFloatToColor
TexFresnel
TexGranite
TexGrid
TexHSVToRGB
TexInvert
TexInvertFloat
TexLayered
CommonTexture
TexLayeredMax
TexLuminance
TexMarble
TexMayaContrast
TexMayaConversion
TexNoise
TexOutput
TexPlusMinusAverage
TexRamp
TexRemap
TexRGBToHSV
TexRock
TexSetRange
TexSimplexNoise
TexSnow
TexUVWGenToTexture
TexVectorOp
TexVectorProduct
TexVectorToColor
TexSampler
type | circle |
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Inputs:
UVWGenChannel
UVWGenMayaPlace2dTexture
UVWGenObject