Page History
Responsivegridmacro | ||||||||
---|---|---|---|---|---|---|---|---|
|
Thumbnailspagesettings | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
HideElements | ||
---|---|---|
|
Chaos Vantage works with .vrscene files exported from V-Ray. Below you can check the supported features per host application.
UI Text Box | ||
---|---|---|
| ||
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version. |
Div | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This page provides information about the supported .vrscene features by Project Lavina.
Project Lavina works with .vrscene files exported from V-Ray Next.
vrscene Lights
...
Light
...
Rectangle
...
PARTIAL
(texture not supported)
...
vrscene Materials
The below materials are not supported as-is, but render using simple approximation.
...
direction | horizontal |
---|
...
title | 3ds Max |
---|
...
- Diffuse
- Diffuse strength
- Reflect color
- Reflect strength
- Reflect roughness
- Reflect IOR
- Reflect distribution GGX
...
BRDFBump
...
- Base material
- Bump map
- Bump amount
...
BRDFCarPaint
...
- Base color
- Base reflection
- Base glossiness
...
BRDFLight
...
- Color
- Color multiplier
- Direct Illumination On
...
BRDFScatterVolume
...
- Overall color
- Scatter Color
...
BRDFSSS2Complex
...
- IOR
- Subsurface color
- Specular color
- Specular amount
- Specular glossiness
...
BRDFStochasticFlakes
...
- Hilight glossiness
- Reflection filter
- BRDF Type: GGX
...
BRDFToonMtl
...
BSDFPointParticle
...
title | Maya |
---|
...
- Diffuse
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
...
- Base material
- Map
- Bump Mult
...
- Base Color
- Base Reflection
- Base Glossiness
...
- Color
- Color Multiplier
- Direct Illum
...
- Overall color
- Scatter Color
...
- Index of refraction (IOR)
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
...
- Hilight Glossiness
- Reflect filter
- BRDF Type: GGX
...
title | SketchUp/Rhino |
---|
...
- Base material
- Map
- Amount
...
- Base Color
- Base Reflection
- Base Glossiness
...
- Color
- Intensity
...
- Index of refraction
- Sub-surface color
- Specular color
- Specular amount
- Specular glossiness
...
- Hilight Glossiness
- BRDF Type: GGX
...
title | Modo |
---|
...
- Diffuse color
- Diffuse strength
- Reflection color
- Reflection strength
- Reflection roughness
- Reflection IOR
- Reflection distribution: GGX
...
- Base Color
- Base Reflection
- Base Glossiness
...
- Diffuse color
- Diffuse amount
- Shallow color
- Shallow amount
- Medium amount
- Medium color
- Deep color
- Deep amount
- Primary reflection color
- Primary reflection amount
- Primary reflection fresnel IOR
...
- Light Color
- Color multiplier
- Affect GI
...
- Overall color
- Scatter Color
...
- Index of refraction
- Sub Surface color
- Specular color
- Specular amount
- Specular glossiness
...
- Hilight glossiness
- Reflect filter
- BRDF Type: GGX
...
BRDFToonMtl
...
Loads as a simple diffuse BRDF.
VRayMtl
...
direction | horizontal |
---|
...
title | 3ds Max |
---|
...
...
Diffuse
...
...
...
...
...
...
...
...
...
...
...
fresnel_ior
...
...
...
...
...
...
...
...
reflect_dim_distance
...
...
...
...
reflect_affect_alpha
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Rotation
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Metalness Texture Multiplier
...
...
...
...
...
...
...
...
...
title | SketchUp/Rhino |
---|
...
...
...
...
...
...
...
...
...
...
...
...
...
...
title | Maya |
---|
...
...
Diffuse Color
...
...
...
diffuse/TexAColorOp/mult_a
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Ward
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
roughness_model
...
...
...
...
...
...
...
...
...
...
...
...
...
Reflection Exit Color Texture
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
title | Modo |
---|
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
vrscene Exported Maps
...
direction | horizontal |
---|
...
title | From 3ds Max |
---|
...
...
...
...
TexBitmap
...
...
...
...
...
...
...
...
...
ColorMap
...
...
...
TexCompMax
...
...
...
...
...
TexGradRamp
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
VRayHDRI
...
...
...
...
...
...
TexNoiseMax
...
...
...
...
...
...
...
...
...
...
...
...
...
title | From SketchUp/Rhino |
---|
...
Native Name
...
V-Ray Plugin Name
...
...
TexBulge
...
...
...
...
...
Leather
...
...
...
...
TexWater
...
...
...
...
...
...
...
...
...
...
...
...
TexBitmap
...
...
TexAColor (Color)
...
...
...
Sky
...
TexSky
...
...
TexTemperature
...
...
TexCurvature
...
...
TexDirt
...
...
TexEdges
...
...
...
...
...
TexBezierCurveColor (Bezier Curve)
...
...
TexMix (Mix (Map))
...
...
TexCompMax (Mix (Operator))
...
...
...
TexMulti (Multi-Sub)
...
...
...
...
Trinplanar
...
TexTriPlanar (Tri-Planar)
...
title | From Maya |
---|
...
Float3ToAColor
...
FloatToTex
...
MayaGamma
...
MayaMultiplyDivide
...
MayaProjectionTex
...
ParticleTex
...
...
TexAColor
...
TexAColorOp
...
TexAnimationCurve
...
TexBerconNoise
...
TexBifrostVVMix
...
...
TexBitmap
...
TexBlend
...
...
TexBulge
...
...
TexChecker
...
TexClamp
...
TexColorAndAlpha
...
TexColorCondition
...
TexColorConstant
...
TexColorCorrect
...
TexColorLogic
...
TexColorMask
...
TexComposite
...
TexCondition2
...
TexCurvature
...
...
TexDirt
...
TexDistance
...
TexDistanceBetween
...
TexDistanceToObject
...
...
VRay Edges
...
TexEdges
...
...
TexFalloff
...
...
TexFloat
...
TexFloatComposite
...
TexFloatCondition
...
TexFloatConstant
...
TexFloatCorrect
...
TexFloatLogic
...
TexFloatMask
...
TexFloatOp
...
TexFloatToColor
...
...
VRay Fresnel
...
TexFresnel
...
...
Granite
...
TexGranite
...
...
...
TexGrid
...
TexHairSampler
...
TexHSVToRGB
...
TexIntToFloat
...
TexInvert
...
TexInvertFloat
...
...
TexLayered
...
...
TexLayeredMax
...
TexLuminance
...
...
TexMarble
...
TexMayaCloth
...
TexMayaContrast
...
TexMayaConversion
...
TexMayaFluid
...
TexMayaFluidCombined
...
...
TexMayaFluidProcedural
...
TexMayaFluidTransformed
...
TexMayaHairColor
...
TexMayaHairIncandescence
...
TexMayaHairTransparency
...
...
TexMayaLeather
...
...
TexMayaMountain
...
TexMayaStucco
...
TexMeshVertexColorChannel
...
TexMotionOcclusion
...
...
TexMulti
...
TexMultiFloat
...
TexMultiProjection
...
TexNoise
...
TexNoiseMaya
...
...
TexOCIO
...
TexOpenVDB
...
...
TexOSL
...
TexOSLOutputSelector
...
TexOutput
...
TexParticleDiffuse
...
TexParticleSampler
...
TexPlusMinusAverage
...
...
TexPtex
...
...
Ramp
...
TexRamp
...
...
TexRaySwitch
...
TexRealFlow
...
TexRemap
...
TexRGBToHSV
...
...
TexRock
...
TexSetRange
...
...
TexSimplexNoise
...
...
TexSky
...
...
TexSnow
...
...
TexSoftbox
...
TexStencil
...
TexSurfaceLuminance
...
...
TexSwitch
...
TexSwitchFloat
...
TexSwitchInt
...
TexSwitchTransform
...
...
TexTemperature
...
TexTemperatureToColor
...
...
TexTriPlanar
...
TexUserColor
...
TexUserInteger
...
TexUserScalar
...
TexUVWGenToTexture
...
TexVectorOp
...
TexVectorProduct
...
TexVectorToColor
...
TexVertexColorDirect
...
TexVRayFurSampler
...
...
TexWater
...
...
TexWood
...
TransformToTex
...
TexSampler
...
type | circle |
---|
...
title | From Modo |
---|
...
Native Name
...
V-Ray Curvature
...
TexCurvature
...
TexDirt
...
TexDistance
...
TexEdges
...
TexHairSampler
...
TexMulti
...
TexOSL
...
TexPtex
...
TexRaySwitch
...
TexSoftbox
...
TexTriPlanar
...
V-Ray Granite
...
TexGranite
...
V-Ray Tiles
...
TexTiles
...
TexWater
...
TexBerconNoise
...
TexBerconTile
...
TexBerconWood
...
V-Ray Color Correct
...
TexBlendBumpNormal
...
V-Ray Mix
...
V-Ray RGB Tint
...
Modo specific textures
...
TexColorCurve
TexModoBlendLayersColor
TexModoBlendLayersScalar
TexModoChanModColorCorrect
TexModoChanModLogic
TexModoEnvironmentColor
TexModoExtractAlpha
TexModoExtractColor
TexModoInvert
TexModoInvertChannels
TexModoInvertFloat
TexModoLowHigh
TexModoOpacityToVRayWeight
TexModoProcess
TexModoProcessFloat
TexModoRayType
TexModoSampler
TexModoSwizzle
TexModoUVResetAndFalloff
TexScalarCurve
...
Modo adv. material support in CPU mode
...
TexClamp
TexFloatToColor
...
TexModoDiffuseRoughness
TexModoFresnelSchlick
TexModoMaxColorComponent
TexModoRefractionRoughness
TexModoReflectionRoughness
TexModoSpecularRoughness
TexModoStencil
...
RawBitmapBuffer
...
TexHairSampler
...
TexMeshVertexColorChannel
...
TexMultiFloat
...
TexSky
...
TexTemperature
...
UVWGens
...
UVWGenEnvironment
...
...
UVWGenModo
...
UVWGenProjection
...