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Responsivegridmacro
Columns2repeat(2, 1fr)
Columns3width1000px
Columns1repeat(3, 1fr)
Columnsrepeat(4, 1fr)
Thumbnailspagesettings
ThumbnailOverlayRectangleColour0,0,0
ThumbnailOverlayRectangleOpacity0.5
ThumbnailBGImageCornerRadius4px
ThumbnailBGImageHeight250px
ThumbnailSubTextSize13px
ThumbnailTextColourWhite
ThumbnailTitleTextSize22px
ThumbnailOverlayRectangleBottomPadding10px
HideElements
cssselector#tocVertical, #tocHorizontal

Chaos Vantage works with .vrscene files exported from V-Ray. Below you can check the supported features per host application.


UI Text Box
typenote
Chaos Vantage has better support for .vrscene files exported from V-Ray Next and later. It is recommend to use the latest officially released V-Ray version.
Div
stylepadding:5px; row-gap: 0px;
classdashboard

Thumbnail
ThumbnailTitleText3ds Max
ThumbnailBGImagehttps://docs.chaosgroup.com/download/attachments/60096687/VMAX_Banner.png
ThumbnailSubTextSupported .vrscene Features
ThumbnailPageLinkhttps://docs.chaos.com/display/LAV/3ds+Max

Thumbnail
ThumbnailTitleTextSketchUp/Rhino
ThumbnailBGImagehttps://docs.chaosgroup.com/download/attachments/64592590/VSKETCHUP_Banner.jpghttps://docs.chaosgroup.com/download/attachments/64592590/VSKETCHUP_Banner.png
ThumbnailSubTextSupported .vrscene Features
ThumbnailPageLinkhttps://docs.chaos.com/pages/viewpage.action?pageId=64599178

Thumbnail
ThumbnailTitleTextMaya
ThumbnailBGImagehttps://docs.chaosgroup.com/download/attachments/60895677/VMAYA_Banner.png
ThumbnailSubTextSupported .vrscene Features
ThumbnailPageLinkhttps://docs.chaos.com/display/LAV/Maya

Thumbnail
ThumbnailTitleTextCinema 4D
ThumbnailBGImagehttps://docs.chaosgroup.com/download/attachments/62448084/VC4D_Banner.png
ThumbnailSubTextSupported .vrscene Features
ThumbnailPageLinkhttps://docs.chaos.com/display/LAV/Cinema+4D

Thumbnail
ThumbnailTitleTextRevit
ThumbnailBGImagehttps://docs.chaosgroup.com/download/attachments/66704259/VREVIT_Banner.jpg
ThumbnailSubTextSupported .vrscene Features
ThumbnailPageLinkhttps://docs.chaos.com/display/LAV/Revit

This page provides information about the supported features by Lavina. 

Lavina works with .vrscene files exported from V-Ray Next.

 

vrscene BRDFs and Materials

BRDFAlSurface

Fancy Bullets
typecircle
  • Diffuse
  • Diffuse strength
  • Reflection
  • Reflection strength
  • Reflection glossiness
  • Reflection IOR
  • Reflection distribution: GGX
BRDFBlinn
BRDFGGX
BRDFPhong
BRDFMirror
BRDFWard
Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • Reflection glossiness
  • reflection glossiness texture
  • Reflection glossiness texture mulitplier

BRDFBump

Fancy Bullets
typecircle
  • Base BRDF
  • Bump texture color
  • Bump texture float
  • Bump texture multiplier
  • Bump texture

BRDFCarPaint

Fancy Bullets
typecircle
  • Base color
  • Base reflection
  • Base glossiness

BRDFDiffuse
BRDFDiffuse_forSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFGlass
BRDFGlassGlossy

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier
  • IOR
  • Affect shadows
  • IOR texture

BRDFLight

Fancy Bullets
typecircle
  • Color
  • Color multiplier
  • Affect GI

BRDFScatterVolume

Fancy Bullets
typecircle
  • Overall color
  • Color

BRDFSkinComplex

Fancy Bullets
typecircle
  • Diffuse color
  • Diffuse amount
  • Shallow color
  • Shallow amount
  • Medium amount
  • Medium color
  • Deep color
  • Deep amount
  • Primary reflection color
  • Primary reflection amount
  • Primary reflection fresnel IOR

BRDFSSS

Fancy Bullets
typecircle
  • Color
  • Color texture
  • Color texture multiplier

BRDFSSS2

Fancy Bullets
typecircle
  • Diffuse reflectance

BRDFSSS2Complex

Fancy Bullets
typecircle
  • IOR
  • Overall color
  • Diffuse color
  • Subsurface color
  • Specular color
  • Specular amount
  • Specular glossiness

BRDFStochasticFlakes

Fancy Bullets
typecircle
  • Hilight glossiness
  • Reflect filter
  • BRDF Type: GGX

BRDFToonMtl

Loads as BRDFVRayMtl, toon parameters are ignored.

BRDFVRayMtl

Fancy Bullets
typecircle
  • Diffuse
  • Self illumination
  • Self illumination GI
  • BRDF Type: Phong, Blinn, Ward, GGX
  • Reflect
  • Reflect glossiness
  • Fresnel
  • Fresnel IOR
  • Fresnel IOR lock
  • Refract
  • Refract IOR
  • Refract affect shadows
  • Use roughness option

BSDFPointParticle

Loads as a simple diffuse BRDF

 

 

 

vrscene Lights

LightCommon

Fancy Bullets
typecircle
  • Enabled
  • Transform
  • Color
  • Affect diffuse
  • Diffuse contribution
  • Specular contribution
  • Use global light level
  • Scene name
  • Shadows

LightPhotoCommon

Fancy Bullets
typecircle
  • Units
  • Intensity

LightAreaCommon

Fancy Bullets
typecircle
  • Invisible
  • Affect Reflections
  • No decay
  • Double sided

LightRectangle

Fancy Bullets
typecircle
  • Light Common
  • Light Photo Common
  • Light Area Common
  • U size
  • V size
  • Directional
  • Ignore Light Normals

 

 

vrscene Textures exported from Modo

V-Ray Textures

TexFalloff

TexFresnel

TexLayeredMax

V-Ray Textures Procedural

TexBulge

TexCellular

TexChecker

TexCloth

TexGranite

TexGrid

TexLeather

TexMarble

TexMarbleMax

TexNoiseMax

TexRock

TexSnow

TexSmoke

TexSplat

TexSpeckle

TexStucco

TexSwirl

TexTiles

V-Ray Utilities

ColorCorrection

ColorCorrect

TexGradient

TexMix

TexRGBTintMax

Modo adv. material support in CPU mode

TexClamp

TexFloatToColor

                              

 

 

 

 

 

 

vrscene Settings

SettingsOutput

(tick)

SettingsVFB

(tick)

SettingsUnitsInfo

(tick)

SettingsOptions

(tick)

SettingsCurrentFrame

(tick)

SettingsCameraDof

(tick)

SettingsCamera

(tick)

SettingsRegionsGenerator

(tick)

SettingsRaycaster

(tick)

SettingsDefaultDisplacement

(tick)

SettingsMotionBlur

(tick)

SettingsDMCSampler

(tick)

SettingsPhotonMap

(tick)

SettingsDMCGI

(tick)

SettingsIrradianceMap

(tick)

SettingsImageSampler

(tick)

SettingsCaustics

(tick)

SettingsLightLinker

(tick)

SettingsColorMapping

(tick)

SettingsGI

(tick)

SettingsEnvironment

(tick)

SettingsEXR

(tick)

SettingsRTEngine

(tick)

RTEngine

(tick)

RenderChannelExtraTex

(tick)

RenderChannelNormals

(tick)

RenderChannelZDepth

(tick)

RenderChannelBumpNormals

(tick)

RenderChannelRenderID

(tick)

RenderChannelColor

(tick)

RenderChannelNodeID

(tick)

RenderChannelVelocity

(tick)

RenderChannelDRBucket

(tick)

RenderChannelMultiMatte

(tick)

RenderChannelDenoiser

(tick)

RenderChannelCryptomatte

(tick)

RenderChannelToon

(tick)

RenderChannelGlossiness

(tick)

RenderChannelLightingAnalysis

(tick)

FilterArea

(tick)

FilterLanczos

(tick)

FilterBox

(tick)

FilterTriangle

(tick)

FilterSinc

(tick)

FilterMitNet

(tick)

FilterCatmullRom

(tick)

FilterCookVariable

(tick)

FilterGaussian

(tick)

 

 

vrscene Textures exported from Maya

Float3ToAColor

(tick)

FloatToTex

(tick)

MayaGamma

(tick)

MayaMultiplyDivide

(tick)

TexAColor

(tick)

TexAColorOp

(tick)

TexBitmap

(tick)

TexBlend                 

(tick)

TexBulge                 

CommonTexture, MappedTexture

TexChecker               

CommonTexture, MappedTexture

TexClamp                 

(tick)

TexColorAndAlpha

(tick)

TexColorCondition

(tick)

TexColorConstant

(tick)

TexColorCorrect

(tick)

TexColorLogic

(tick)

TexColorMask

(tick)

TexComposite

(tick)

TexCondition2            

(tick)

TexFalloff

(tick)

TexFloat

(tick)

TexFloatComposite

(tick)

TexFloatCondition

(tick)

TexFloatConstant

(tick)

TexFloatCorrect

(tick)

TexFloatLogic

(tick)

TexFloatMask

(tick)

TexFloatOp

(tick)

TexFloatToColor

(tick)

TexFresnel

(tick)

TexGranite               

CommonTexture, MappedTexture

TexGrid                  

CommonTexture, MappedTexture

TexHSVToRGB

(tick)

TexInvert

(tick)

TexInvertFloat

(tick)

TexLayered               

CommonTexture

TexLayeredMax

(tick)

TexLuminance

(tick)

TexMarble                

(tick)

TexMayaContrast

(tick)

TexMayaConversion

(tick)

TexNoise

(tick)

TexOutput

(tick)

TexPlusMinusAverage

(tick)

TexRamp

(tick)

TexRemap

(tick)

TexRGBToHSV

(tick)

TexRock

(tick)

TexSetRange

(tick)

TexSimplexNoise

(tick)

TexSnow

(tick)

TexUVWGenToTexture

(tick)

TexVectorOp

(tick)

TexVectorProduct

(tick)

TexVectorToColor

(tick)

TexSampler

Fancy Bullets
typecircle
  • point
  • pointObject
  • pointCamera
  • pointRelative
  • normal
  • normalCamera
  • normalObject
  • normalRelative
  • reflection
  • reflectionObject
  • reflectionCamera
  • reflectionRelative
  • refraction
  • refractionObject
  • refractionCamera
  • refractionRelative
  • gnormal
  • view_dir
  • facing ratio
  • flipped normal
  • uvCoord
  • uvCoordClamp
  • uvCoordTile
  • rayDirection
    Inputs:
  • refraction IOR
  • transform
  • UVWGenChannel

    (tick)

    UVWGenMayaPlace2dTexture

    (tick)

    UVWGenObject

    (tick)