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Section
Column
width45%

Cameras

Anchor
1.1
1.1

Anchor
27.27
27.27

Feature

V-Ray GPU

Motion blur (transformation+deformation) 1

(tick)
(On integer frames)

Camera motion blur 1

(tick)
(On integer frames)

Camera DoF

(tick)

Perspective

(tick)

VRayPhysicalCamera
(tick)
Stereoscopic

(tick)

Distortion for Physical Camera27 26 PARTIAL
VRayDomeCamera(tick)

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Geometry

FeatureV-Ray GPU
Triangle meshes
(tick)
VRayProxy
(tick)
Alembic via proxy
(tick)

NURBS

Anchor
2.2
2.2

(tick)

Subdivisions

(tick)

(tick)

(tick)

Hair&Fur

Anchor
30.30
30.30
Anchor
32.32
32.32

(error)

(tick)
VRaySphere
(tick)
(CUDA only)
Particles (with Particle Flow)
(tick)
X-Ref Scene
(tick)
VRayInstancer3
(tick)
VRayCoronaScatterMod3029(tick)
VRayClipper
(tick)
ChaosScatter

(tick)

VRayEnmeshMod3231

(tick)

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Lights

Anchor
15.15
15.15
Anchor
29.29
29.29

Feature

V-Ray GPU

Lights textures 15

Anchor
18.18
18.18

(tick)

(tick)

Standard Lights 18

(tick)
Photometric Lights
(tick)
Ambient Light
(error)
Image based lighting
(tick)
Procedural clouds2928(tick)

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Global switches

FeatureV-Ray GPU
Displacement(tick)
Lights(error)

Hidden lights

(tick)
Don't render final image(tick)
Override depth(error)(tick)
Override material(tick)
Override material exclude list(tick)
Force back face culling(error)
Shadows(error)
Show GI only(error)
Reflection/Refraction(error)
Maps(tick)
Glossy effects(error)
Max ray intensity(tick)
Filter maps(error)
Secondary rays(error)
Max transp. levels(error)
Transp. cutoff(error)
Light tree and adaptive lights(tick)

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Textures

Feature

V-Ray GPU
Bitmap
(tick)
Cellular
(tick)

Checker

Anchor
16.16
16.16

(tick)

Color Correction

(tick)
Anchor
13.13
13.13

Composite 16

(tick)

Dent

(error)

Falloff 13

Anchor
8.8
8.8

(tick)

Gradient

Anchor
31.31
31.31

Anchor
9.9
9.9

(tick)

Gradient ramp8

(tick)
Marble

Mask

Anchor
24.24
24.24

(tick)
Mix
(tick)
Noise 31 30
Anchor
11.11
11.11

(tick)

Output

(tick)

OSL Map2423

PARTIAL11

Particle Age
(error)
Particle MBlur
(error)
Perlin Marble
(error)
RGB Multiply
Anchor
9.1.9.1
9.1.9.1

(tick)

RGB Tint
Anchor
9.2.9.2
9.2.9.2

(tick)

Smoke

(tick)

Speckle
Anchor
9.4.9.4
9.4.9.4

(tick) 9.1

Splat
Anchor
22.22
22.22
Stucco
Anchor
9.5.9.5
9.5.9.5

(tick) 9.3

Substance
Anchor
9.6.9.6
9.6.9.6

(tick) 22

Swirl
Tiles
Vertex Color
(tick)
Waves
(error)
Wood
(error)

Advanced Wood

Anchor
7.7
7.7

(error)

VRayColor

Anchor
8.1.8.1
8.1.8.1

(tick)
(tick)

VRayCompTex 8.1

Anchor
8.2.8.2
8.2.8.2

(tick)
VRayCurvature
(tick)
VRayDirt 8.2
(tick)
VRayDistanceTex
(tick)
VRayEdgesTex

(tick)

VRayFakeFresnelTex
(error)
(tick)
VRayBitmap
(tick)
VRayHairInfoTex
(tick)
VRayICC
(error)

VRayLUT

Anchor
8.3.8.3
8.3.8.3

(error)
VRayMap
(error)
(deprecated)
(tick)
VRayNormalMap
Anchor
9.7.9.7
9.7.9.7

(tick)

VRayOCIO
(tick)
VRayOSLTex(tick)9.6
VRayParticleTex
(error)
VRayPluginNodeTex(tick)
VRayPTex
(error)
VRaySky
Anchor
9.8.9.8
9.8.9.8

(tick)

VRaySamplerInfoTex
(error)
VRaySoftBox(tick)9.7
VRayTriplanarTex(tick)
(bitmaps only)
VRayUserColor

(tick)
(no alpha attribute)

VRayUserScalar

(tick)
(no alpha attribute)

PhoenixFDOceanTex(error)
ChaosScatterSurfaceColor

(error)

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Other

FeatureV-Ray GPU
VRayShadow
(tick)
VRayShadowMap
(error)
VRayStereoRig
(error)
VRayLensEffects (VFB)

(tick)

VRayLightMeter
(error)
VRayExposureControl
Anchor
21.21
21.21

(tick)

VRayVolumeGrid

PARTIAL 21

Antialiasing
(tick)
Color Mapping
(tick)
Render Mask (see Image Sampler)(tick)
VFB
(tick)
G-Buffer
(tick)
UDIM/UVtile texture tags
(tick)
Anisotropy
(tick)
Matte objects
(with VRayMtlWrapper and object properties)
(tick)
Include/Exclude Lists for Materials
(error)
Include/Exclude Lists for Lights
(tick)
Trace Sets (Reflection/Refraction exclude)(error)

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Anchor
26.26
26.26


Texture Baking

Bake Element2625V-Ray GPU
VRayAOMap(tick)
VRayBumpNormalsMap(tick)
VRayCausticsMap(error)
VRayCompleteMap(tick)

VRayDiffuseFilterMap 

(tick)
VRayExtraTexMap(tick)
VRayGlobalIlluminationMap(tick)
VRayLightingMap(tick)
VRayMatteShadowMap(error)
VRayMtlReflectGlossinessBake(error)
VRayMtlReflectHillightGlossinessBake(error)
VRayMtlReflectIORBake(error)
VRayMtlRefractGlossinessBake(error)
VRayMetalnessMap(error)
VRayNormalsMap(tick)
VRayRawDiffuseFilterMap(error)
VRayRawGlobalIlluminationMap(error)
VRayRawLightingMap(error)
VRayRawReflectionFilterMap(error)
VRayRawRefractionFilterMap(error)
VRayRawRefractionMap(error)
VRayRawShadowMap(error)
VRayRawTotalLightingMap(error)
VRayReflectionMap(error)
VRayReflectionFilterMap(tick)
VRayRefractionFilterMap(tick)
VRayRefractionMap(tick)
VRayRoughnessMap(error)
VRaySelfIlluminationMap(tick)
VRayShadowMapBake(tick)
VRaySpecularMap(error)
VRaySSSMap(error)
VRayTotalLightingMap(error)

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Column
width10%


Column
width40%

Environment

FeatureV-Ray GPU
Spherical Mapping
(tick)
Mirror ball mapping
(tick)
Angular mapping
(tick)
VRayToon
(error)

VRayEnvironmentFog

(tick)
VRayAerialPerspective
(tick)
VRaySphereFade(error)

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Global Illumination Methods

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Anti-Aliasing Filters

FeatureV-Ray GPU

Area

(tick)
Sharp Quadratic(error)
Catmull-Rom(error)
Plate Match/Max R2(error)
Quadratic(error)
Cubic(error)
Video(error)
Soften(error)
Cook Variable(error)
Blend(tick)
Blackman(error)
Mitchell-Netravali(error)
VRayLanczosFilter(tick)
VRaySincFilter(error)
VRayBoxFilter(tick)
VRayTriangleFilter(error)
VRayMitNetFilter(error)

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Materials

FeatureV-Ray GPU
VRayALSurfaceMtl(tick)
VRayBlendMtl

(tick)

VRayCarPaintMtl
(tick)
VRayLightMtl

(tick)
(without Emit light on back side option)

VRayMtl

(tick)
(without Roughness translucency mode)

VRayOverrideMtl
(tick)
VRay2SidedMtl
PARTIAL
(without Multiply By Front diffuse)
VRayMtlWrapper
(tick)
(shadows only, no GI on mattes)
VRayFastSSS2

PARTIAL

(without raytraced (solid) and raytraced (refractive))

Anchor
19.19
19.19
VRayFlakesMtl

PARTIAL

VRayGLSLMtl

PARTIAL 19

VRayHairNextMtl(tick)
VRayBumpMtl
(tick)
VRayVRmatMtl
(tick)

VRayOSLMtl

(error)
VRayPluginNodeMtl

(tick)

Anchor
10.10
10.10

VRayStochasticFlakesMtl

(tick)

VRayScannedMtl

PARTIAL10

VRayMDLMtl

INITIAL

VRaySwitchMtl(tick)
VRayScatterVolume(error)
VRayToonMtl(error)
VRayFlakesMtl2
(tick)
VRayCarPaintMtl2
(tick)
3ds Max Physical Material(error)

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UI Text Box
typeinfo

Unsupported materials and textures in V-Ray GPU are regarded as incompatible in the Material Editor of 3ds Max. They will not be displayed unless the Show Incompatible option is enabled in the Material/Map Browser.



Render Elements

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Anchor
28.28
28.28


3rd Party Plugins

FeatureVersionV-Ray GPU
ForestPro3v8.2.1
(tick)
RailClone2827, 33v6.0.7
(tick)
MultiScatter1.623
(tick)

ColorCorrect

Anchor
8.4.8.4
8.4.8.4

v3.4.138.22
(error)
Anchor
8.5.8.5
8.5.8.5

v7.4.3

(tick)

HairFarm 8.5Professional 2.7.3.232

(tick)

Anchor
12.12
12.12

MultiTexture

Anchor
27.27
27.27

2.04

(tick)

BerconMaps

Anchor
25.25
25.25

3.04

(tick)12

Anchor
14.14
14.14

RPM Material7.09

PARTIAL

Anchor
17.17
17.17
Anima5.0.2

(tick)

thinkingParticles6.10

PARTIAL17

tyFlow

v1.018(tick)2524
SiNi Scatter1.26.0INITIAL
SiClone
INITIAL
ProxSi
(tick)
SiNi Disperse
INITIAL
Floor Generator
(tick)

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...

22 – Substance 2 is supported.

23 – Include/Exclude lists are not supported with CUDA. VRayMultiMatte also does not work with VRayBlendMtl when rendering with V-Ray GPU.24 – 3ds Max OSLs can cause a progressive slowdown in animation. Use the VRAY_GPU_SL_SHADERS_LIMIT environment variable to control how much OSL cache is wiped out and to reduce the animation slowdown. If set to 1, the cache is deleted for every frame. For more complicated scenes, or when using an interactive render a higher value works better. The default value is 64.

2524 – Support is confirmed for tyFlow v0.16122 [BETA] (June 13 2021). There may be occasional failures with other versions while the product is still in Beta and major changes to it happen.

2625 – All render elements which are not supported with GPU are also not supported as bake elements with GPU.

Anchor
33
33
2726 – Currently Lens File distortion type is not supported with V-Ray GPU.

2827 – RailClone mapping features are not supported in Chaos Cloud Rendering with RailClone's Use Instancing Engine option enabled. More details are available at Itoo's RailClone requirements page under V-Ray RT/GPU.

29 28 – Animation of cloud parameters is currently not supported.

30 29– When Corona 8 is installed and a scene saved with the earlier Corona 7 is opened with V-Ray 6, the scene has its Corona Scatter objects converted to the more advanced Chaos Scatter objects. When Corona 7 is used with V-Ray 6, such scenes keep their Corona Scatter objects and respectively - the VRayCoronaScatterMod.

31 30 – Note that the noise pattern renders differently in Chaos Cloud/V-Ray Standalone. Use the VRayNoiseTex instead to keep consistent results.

32 31 – When using VRayEnmesh on V-Ray GPU the gizmo’s amount on the Z axis should be slightly greater than the bounding box size of the source object to avoid Z-fighting.

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