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Overview
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Reference Topics
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Adaptive SamplingCovers the basics of adaptive sampling. V-Ray is an adaptive sampling engine. |
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Basic Ray TracingThe basic concept of ray tracing used throughout V-Ray. |
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Classification of GI MethodsThe technical details behind various global illumination techniques. |
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Displacement MappingExplains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray. |
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V-Ray Material StructureExplains the structure and layering of a basic V-Ray Material. |
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Environment PriorityAn option allowing V-Ray to override the global Max environment (background). |
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Indirect IlluminationA comparison of the global illumination methods offered by V-Ray. |
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V-Ray Illumination Relevance TestA comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers. |
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Lighting Analysis with V-RayA paper exploring the VRayLightMeter helper object and the VRayLightingAnalysis tools for light analysis. |
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Metal Shader IOROffers a chart with adapted color and IOR values to achieve certain metal looks with V-Ray. |
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Glossary
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