VRayFur is a very simple tool for creating procedural fur. The fur is generated only during render time and is not actually present in the scene.
To create a VRayFur object, you must first select a mesh from the 3ds Max scene, then go to the Create panel, choose the VRay category, and then click on the VRayFur button. Note that if you have not selected an object, or you have selected an object which is not compatible with VRayFur, the VRayFur button will appear greyed out.
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It is strongly recommended to use hair materials for hair-based objects used for simulating hairs.