The VRaySoftbox is a procedural texture that can be used in a V-Ray Area Light to create the illumination coming from a Soft Box light source. The example shown here uses a VRaySoftBox texture on a V-Ray light.
Base Color – Controls the color of the texture. Enabling the checkbox on the right, enables the use of maps.
Tint Color – When enabled, multiplies the Base Color parameter by the Tint Color parameter.
Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.
Processing
Multiplier – A multiplier for the overall VRaySoftBox texture. It acts similar to changing the multiplier of the VRayLight that uses this texture instead.
Gamma – A gamma correction that is going to be applied to the texture.