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VRayEdgesTex achieves an effect similar to the wireframe materials in 3ds Max. Since it is a texture rather than a material, it can create some interesting effects that are not possible with standard 3ds Max materials.

When used as a bump map, this texture can produce a "round corners" effect for mesh objects, giving corners and edges a rounded bevel as shown in the examples at the end of the page.

 

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titleUI Path: |||Material Editor|| > Material/Map Browser > Maps > V-Ray > VRayEdgesTex

 

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hiddenEdges
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Example: Hidden Edges

 

This example shows the effect of the Hidden edges parameter.

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afterLabelON
darktrue
beforeLabelOFF
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