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Shadow Step % | rendshadstep – Specifies the ray marching step of the rays used to evaluate the lighting (shadow rays) as a percentage of the cell size. Usually, this value can be higher than Step %, as generally shadows will not need so much detail. Increasing the Shadow Step % will also speed up rendering performance, particularly with dome and area lights.  

Border Fade out | softbborderFade – Makes the content near the grid's boundaries more transparent to prevent sharp edges from being rendered. This parameter controls how far from the boundaries the transparent effect should start, in voxelsscene units.

Heat Haze | heathaze, hhfactor – Traces the ray changing direction according to the gradient of the Surface channel. A value of 1 corresponds approximately to the normal heat haze in the air caused by the temperature. If smoke or another channel is selected as the source, a larger value might be necessary to achieve a visible result. A value of 0 produces no heat haze. This parameter is available only when Mode is set to Volumetric Heat HazeSee the Heat Haze example below.

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