Page History
This page provides some details on the settings available for the BSDFPointParticle material node.
Overview
...
The BSDFPointParticle material is specifically designed for rendering points when the Render Points As (Mantra) option in the Render tab > Geometry sub-tab is set to Circles.
UI Path: ||mat Network|| > V-Ray > Material > V-Ray Point Particle
Parameters
...
Section | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Anchor | ||||
---|---|---|---|---|
|
...
Example: The Effect of the Phase Function Parameter
...
In the images below, we have particles randomly distributed in a plane, with two spherical lights behind and in front of the plane. The images show how the particles scatter the light coming from the spherical lights depending on the phase function parameter.
Section | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Notes
...
Fancy Bullets | ||
---|---|---|
| ||
|