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Table of Contents
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useWetmap
useWetmap
How to use Phoenix FD Wetmap

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 The video below shows how to use the Phoenix FD Wetmap.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/o4oy1cRnHnY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleUsing Phoenix FD Wetmap
UI Steps
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UI Step

Click the Phoenix FD Simulator → Dynamics roll-out → Enable "Wetting".

UI Step

Click the Phoenix FD Simulator → Output roll-out → Make sure that the Wetmap particles are enabled for export.

UI Step

Open the Material editor and create two V-Ray materials.

UI Step

Create a V-Ray Blend Material and connect the already created V-Ray materials as Base color and Coat 1.

UI Step

Create a Phoenix FD Particle Texture → Select the Source Particle System → Select the Phoenix FD Simulator and pick the Wetmap particle group.

UI Step

Connect the Phoenix FD Particle Texture as a blend amount mask for the V-Ray Blend Material.

UI Step

Assign the V-Ray Blend Material to your geometry and render.

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exportAlembic
How to export a Phoenix FD cache to Alembic

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