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Table of Contents
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exportAlembic
exportAlembic
How to export a Phoenix FD cache to Alembic

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 The video below shows how to export a Phoenix FD cache to an Alembic file.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/Xb2EsqrpJzU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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titleExporting the Liquid Mesh
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Set Phoenix FD Simulator → Export roll-out → Export As: Mesh

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Go to File → Export → Export Selected ... (with the Phoenix FD Simulator selected)

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleExporting Particles
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Set Phoenix FD Simulator → Export roll-out → Export As: Particles

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Select the Phoenix FD Particle Group in the Scene Explorer and go to File → Export → Export Selected ...

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Under the Alembic Export Options dialog, make sure Extra Channels is set to UVW. Set the Animation → Range according to your needs.

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titleImporting through a V-Ray Proxy
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Create a Standard Primitives → V-Ray → V-Ray Proxy and select the exported alembic file.

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When loading a sequence of Alembic files, you can use the '#' symbol as a hint to V-Ray that the file path is a sequence. 'C;\alembic_0001.abc' becomes 'C:\alembic_####.abc'.

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You can assign V-Ray materials and Phoenix FD Particle shaders to the imported alembic files.

 

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SurfTex
SurfTex
How to use Phoenix FD Surface Texture

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 This video shows how to use the Surface Texture option inside of PhoenixFD.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/yLaqpjF4eUM" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

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titleTexture-Based Mesh
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Set Phoenix FD Simulator → Rendering roll-out → Surface section drop-down to Texture.

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Click the No Map button and assign a texture (e.g. Cellular)

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Make sure that Phoenix FD Simulator → Preview roll-out → Show Mesh is enabled. The generated mesh should now be visible in the Viewport.

UI Step

Tweak the Phoenix FD Simulator → Rendering roll-out → Surface section → Isosurface Level parameter if necessary.

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exportVDB
exportVDB
How to export a Phoenix FD simulation to OpenVDB

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This video shows how to set the output format to OpenVDB and import the cached simulation inside of

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a V-Ray Volume Grid.

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<iframe width="960" height="540" src="https://www.youtube.com/embed/NP19b46dnek" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

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titleExporting OpenVDB
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UI Step

Click the Phoenix FD Simulator → Output roll-out → '...' button below the Simulation Cache Save Path option.

UI Step

Select Browse and navigate to a preferred folder. Set the File Name option and choose OpenVDB (*.vdb) from the Save As Type drop-down.

UI Step

Start the simulation as usual. The output cache files are now OpenVDB instead of AUR.