This tutorial demonstrates how to work with Thinking Particles in tandem with Phoenix. The fragments coming from the Thinking Particles simulation are used as Source Geometry for the Phoenix Fire/Smoke simulation. Each fractured piece is represented as its own shape for a realistic interaction between the geometry and the smoke. The fractured geometry is used to drive the simulation by injecting velocity into the grid. Finally, all scene elements are cached to disk and rendered with V-Ray.
This simulation requires thinkingParticles 6, Phoenix 4Official Release and V-Ray Next Official Release for 3ds Max 2015 at least. You can download official Phoenix and V-Ray from https://download.chaos.com. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.
The Download button below provides you with an archive containing the start and end scenes.