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A common problem when setting up DR Distributed Rendering is that by default Phoenix looks for the cache files in the same directory as the scene file using the $(scene_path) keyword. However, at the start of a network render, the scene file is copied to all render machines on the network to a new location (e.g. C:\Users\user\AppData\Local\backburner\Jobs\) while the cache files are not automatically sent to the host machine(s). They are not sent because they may be really huge and may overload the network and the disk space of the host, and would take too much time to transfer, negating the proficiency of DRwhich will greatly reduce the performance of Distributed Rendering. This is why when rendering begins, if the hosts are looking for the cache files in the same directory where the scene file is, the cache files won't be found.

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