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fn OnNewFrame=( -- Will be executed after every new frame -- Uncomment the code below to render each frame after it is simulated rendTimeType = 3 rendStart = currentTime rendEnd = currentTime rendSaveFile = true rendOutputFilename = "D:/folder1/folder2/frame.jpg" max quick render--*/ ) |
Rendering Phoenix FD together with VRayAerialPerspective,
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VRayEnvironmentFog, VRaySphereFade or VRayVolumeGrid on V-Ray CPU
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With V-Ray CPU, Phoenix FD's shader for fire and smoke and Phoenix FD's Particle Shader both work as a 3ds Max atmosphere by default. Atmospheres are rendered one over the other, so you might get renders where objects appear misplaced or rendered in the wrong depth order if you mix Phoenix FD with other volumetric effects.
If you have volumetric effects in your scene such as an Environment Fog, an Aerial Perspective, V-Ray Sphere Fade or a Volume Grid, V-Ray CPU won't be able to properly determine their positions along the camera rays. Consequently, these effects will render as if they were placed one after the other in the camera frustum.
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