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Using the Phoenix FD API

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The Phoenix FD API  API is provided as a static and dynamic library. Depending on your project, you may pick the static or dynamic version of the library. Usually the dynamic version is preferred when there is a dependency to any version of V-Ray SDK, as Phoenix FD API depends on vutils_s.lib.

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  • AURLOADER_DYNAMIC_LIB to be added the compiler settings as a preprocessor definition.
  • \lib\aurloader.lib to be added as an additional dependency to the linker.
  • \lib\aurloader.dll to be available at run time to the executable linked to \lib\aurloader.lib.

Phoenix FD API is built with the vc14 C++ Platform Toolset for all 3ds Max versions and for both V_Ray Next and V-Ray 5, with "/MD" Runtime Library flag.


Samples

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The Phoenix FD API comes with two code sample projects: GridView and CSVParticles.

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Here is an archive containing those libraries: external_libs.

Note: This is just a collection of the libraries as we downloaded them from their respective official sites. We don't take any responsibility for the way the actual libraries work or affect your PC.

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  • Place all external libraries in GridView/external_libs.
  • Use CMake to generate project files that best suite you needs. Please take in account the C++ Platform Toolset that is used by your version of Phoenix FD API. See the Using Phoenix FD API section.
  • Set PHOENIX_SDK_DIR to Phoenix FD API, for example "C:\Program Files\Chaos Group\Phoenix FD\3ds Max NNNN for x64\SDK".
  • Generate the project files and build.

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  • Place all external libraries in CSVParticles/external_libs.
  • Use CMake to generate project files that best suite you needs. Please take in account the C++ Platform Toolset that is used by your version of Phoenix FD API. See the Using Phoenix FD API section.
  • Set PHOENIX_SDK_DIR to Phoenix FD API, for example "C:\Program Files\Chaos Group\Phoenix FD\3ds Max NNNN for x64\SDK".
  • Generate the project files and build.

 

 

 

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