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Anchor ActiveBodiesFlood ActiveBodiesFlood
How to make a boat following a curve using Active Bodies
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The video below shows how to use the Active Bodies to make a boat float and follow a predefined trajectory, reacting to the simulation automatically — without the need to create keyframes by hand. |
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Anchor ActiveBodiesFlood ActiveBodiesFlood
How to wash away objects in a flood using Active Bodies
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The video below shows how to use the Active Bodies to wash away objects in a flood. |
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Anchor renderTpParticles renderTpParticles
How to render thinkingParticles using the Particle Shader and Particle Texture
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The video below shows how to use the Phoenix Particle shader and the Phoenix Particle Texture to read and render tP particles and custom data channels. This way, you can shade your particles based on their age, position — or any other custom data channel you have created inside of thinkingParticles. |
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Anchor tpOperatorsBirtAndAdvect tpOperatorsBirtAndAdvect
How to create and advect thinkingParticles using Phoenix FD
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The video below shows how to create and influence tP particles based on the data from Phoenix simulations. |
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Anchor TexUvwInheritUVs TexUvwInheritUVs
How to inherit the UVs of your emitter objects using TexUVW
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The video below shows how to use the TexUVW channel and recreate effects such as melting, where the texture of the melted object sticks to the mesh. |
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Anchor TexUvwAddMoreDetail TexUvwAddMoreDetail
How to add more detail to the color and opacity of volumes using TexUVW
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The video below shows how to use the TexUVW channel and a texture to modify the color and opacity or add detail through displacement. |
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Anchor EmitSmokeByDistance EmitSmokeByDistance
How to spawn smoke along a surface using the Voxel Tuner
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The video below shows how to use the Voxel Tuner and emit fluid using the distance between objects. |
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Anchor EmitSmokeByTemperature EmitSmokeByTemperature
How to emit smoke when temperature reaches certain value using the Voxel Tuner
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The video below shows how to use the Voxel Tuner to emit smoke when the temperature reaches certain value. |
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Anchor DivideLiquidsByColor DivideLiquidsByColor
How to mix and divide liquids based on their color with the Particle Tuner
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The video below shows how to use the Particle Tuner to mix and divide particles from different sources and change their properties depending on the source that created them. |
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Anchor DeleteBasedOnVelocity DeleteBasedOnVelocity
How to delete particles using Velocity data with the Particle Tuner
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The video below shows how to use the Particle Tuner to filter the fastest particles that are in a specific part of the simulator and remove them. |
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Anchor ObjectMelting ObjectMelting
How to melt an object using the Particle Tuner
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The video below shows how to use the Particle Tuner to create a melting candle. |
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Anchor RedshiftRendering RedshiftRendering
How to render Phoenix FD VDB caches with Redshift
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The video below shows how to render Phoenix VDB caches with Redshift. |
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Anchor ArnoldRendering ArnoldRendering
How to render Phoenix FD VDB caches with Arnold
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The video below shows how to render Phoenix VDB caches with Arnold. |
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Anchor restore restore
How to restore а Phoenix FD simulation
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The video below shows how to restore a Phoenix simulation. |
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Anchor backburnerSim backburnerSim
Simulation with Phoenix FD using Autodesk Backburner
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The video below shows how to run a Phoenix simulation using Autodesk Backburner. |
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Anchor useWetmap useWetmap
How to use Phoenix FD Wetmap
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The video below shows how to use the Phoenix Wetmap. |
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Anchor exportAlembic exportAlembic
How to export a Phoenix FD cache to Alembic
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The video below shows how to export a Phoenix cache to an Alembic file. |
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How to export Phoenix FD cache to Alembic file
This video shows how to export Phoenix FD cache to Alembic file.
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In 3ds Max, while you have "Export as" set to "Mesh", the vertex velocity is in Map Channel 2 of the mesh, named "velocity". 3ds Max's built-in exporter names the Color Set in the exported Alembic file "Max_Map_Channel velocity". Importing the Alembic file back into 3ds Max via the 3ds Max built-in Alembic importer requires you to set the "Velocity channel" to 2 in the V-Ray object properties dialogue, so you can render it with motion blur using V-Ray. Importing the Alembic file in any host via VRayProxy will render with motion blur without any additional adjustments. It requires V-Ray Next Update 1.1, or newer.
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AnchorSurfTex SurfTex
How to use Phoenix FD Surface Texture
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This video shows how to use the Surface Texture option inside of |
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Phoenix. |
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Anchor exportVDB exportVDB
How to export a Phoenix FD simulation to OpenVDB
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This video shows how to set the output format to OpenVDB and import the cached simulation inside of |
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