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This scene demonstrates how to set up an infinite ocean scene using Chaos Phoenix. The Liquid Simulator is set to use Ocean rendering modewhich creates infinite ocean surface. The Pure Ocean option is enabled in order to be able to render the scene even without running a simulation. A Phoenix Ocean Texture is used in the Displacement slot of the Phoenix Simulator to create the waves over the ocean surface. A regular 3ds Max Noise texture is plugged inside of the Displacement Scaling slot of the Ocean texture in order to create additional variation in the ocean surface.

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