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This scene demonstrates how to set up a Fireplace simulation.
For this scene, the Conservation Method is set to Buffered as it produces the best detail for fire simulations. The Steps per Frame option is set to 5 because of the fast motion of the flames. A noise texture is used for the Outgoing Velocity and Temperature slots of the Source so that the fire emission is distributed randomly along the logs' surface which adds more diversity.
For rendering, the Fire opacity mode is set to Fully Visible Use Own Opacity and the render curve is adjusted to bring out the detail of the fire. The Light Power on Scene option is set to 2 so that the intensity of the light cast on the scene will be higher.Fire opacity is multiplied by a V-Ray Distance texture in order to make the fire transparent near the logs.
Software used: Phoenix 4.40.00, V-Ray 5 Update 1 for 3ds Max 2018
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