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Enable Displacement and click the No Map button next to the Map parameter.

Select a PhoenixFDOceanTex and set its Control by Wind Speed parameter to 5. The Wind Speed parameter will affect the height of the waves. A higher wind speed creates bigger waves and vice versa.

From the Coordinates tab of the PhoenixFDOceanTex, you may change the Angle Z to a value of your choice. This parameter is used to rotate the direction of the waves generated by the Phoenix Ocean Texture. It is a purely artistic decision so feel free to tweak the Z Angle as you see fit.

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If you happen to notice a discrepancy in the detail between the water in the Phoenix Simulator and the generated rendered infinite ocean, increase the Ocean Subdivs parameter in the Rendering rollout. This will generate additional vertices for the infinite ocean mesh for each pixel of the rendered image which makes it possible for the Phoenix Ocean texture detail to come through. Keep in mind that increasing the Ocean Subdivs will cause rendering to consume more RAM so only do this in small increments. 1-3 subdivs should suffice for most setups when rendering at Full HD 1920x1080. When rendering at a lower resolution, a higher Ocean Subdivs value may be necessary.

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