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This page provides a tutorial for using the Initial Liquid Fill with any setting and manually creating a liquid simulation inside a glass container.
Overview
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This is an Entry Level tutorial which requires no previous knowledge of Phoenix FD. A basic understanding of 3ds Max would be helpful but is not a prerequisite for being able to follow along.
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Steps
This guide covers creating a simple scene from scratch and setting up the simulation.
Create the Container
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Creating a Glass Geometry
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Create the Initial Fill Geometry
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Adjust the filled geometry by adding a Push modifier with a Push Value of about -0.9 cm. This will add a small amount of space between the meshes so they do not intersect.
Set Up the Liquid Simulation
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Phoenix Initial Fill
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Phoenix Fluid Simulator
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Now, create a Phoenix Liquid Simulator | LiquidSim in the scene. Adjust its size and resolution in the Grid rollout to encompass the filled geometry and glass.
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Start the simulation. The liquid will fill the glass from the start and then may settle. To view the simulation as a mesh, navigate to the Preview rollout, enable View as Mesh and disable Particles.
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Potential Issues
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Liquid Rendering
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Using a boolean for creating the liquid geometry is especially handy when you have a tilted container cup and you want the liquid filled and stabilized at the very beginning. This method can save a lot of time because you don't need to pre-run the simulation.
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