Page History
This page provides information on the Phoenix the Phoenix Foam Texture (PhoenixFDFoamTex).
Overview
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Parameters
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Texture Setup
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Here are the basic ways to setup the Foam Texture using a standard Blend material, a VRayBlendMtl or a CoronaLayeredMtl. This will be the material you would apply over the Ocean Mesh.
The overall idea is to have a Phoenix Ocean Texture feeding into the Foam Texture. This same Ocean Texture should be used for the displacement of the ocean surface. The 'Water' material would be the same material you would use for shading a water surface. A standard water shader is a material with full reflection and refraction, index of refraction of 1.33, and usually fog color is also needed for large scale ocean surfaces. The 'Foam' material can be less refractive/opaque than the water material and it would represent the areas where foam appears over the wave crests. The Foam Texture serves as a mask for a blend material, so that the Foam material is applied over the wave crests, and the rest of the liquid mesh uses the regular Water material.
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