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Strength | strength – Specifies the force intensity. This parameter mostly affects the points outside the body. The fluid accelerates constantly towards the body until reaching it.

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 You can set the Strength parameter to a negative value so the fluid gets repelled by the body.

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Liquid - affects the Liquid particles in a Liquid simulation.
Splashes - affects the Splash particles in a Liquid simulation.
Foam - affects the Foam particles in a Liquid simulation.
Mist - affects the Mist particles in a Liquid simulation.
Air 
- affects the space in a Liquid simulation where there are no Liquid particles, when Simulate Air Effects is enabled in the Dynamics rollout. All particles such as Foam, Splash or Mist outside the liquid volume will be influenced.
Temperature - affects the voxels in a Fire/Smoke simulation where the Temperature is different than the default 300 Kelvins. The higher the temperature above 300 or the lower it is below 300, the stronger the effect of the force would be. You can find out more about Phoenix Grid Channel Ranges here.
Smoke - affects the voxels in a Fire/Smoke simulation where there is Smoke. The denser the smoke, the stronger the effect of the force would be.
Fuel - affects the voxels in a Fire/Smoke simulation where there is Fuel. The denser the fuel, the stronger the effect of the force would be.
Velocity - affect the voxels in a Fire/Smoke simulation where there is high Velocity. This way you can affect Drag particles.

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 Affect Names are not case sensitive and any unknown element found in the list is ignored.