Foam Particles | usefoamprt – Allows the source to emit Foam particles into the Simulator. Note that that Foam simulation must be enabled from the Simulator so this type of particles can be emitted into it. The particle birth rate is in thousands of particles per second.
Splash Particles | usesplashprt– Allows the source to emit Splash particles into the Simulator. Note that that Splash simulation must be enabled from the Simulator so this type of particles can be emitted into it. The particle birth rate is in thousands of particles per second.
Mist Particles | usemistprt– Allows the source to emit Splash particles into the Simulator. Note that Splash | Mist simulation must be enabled from the Simulator so this type of particles can be emitted into it. The particle birth rate is in thousands of particles per second.
Modifiers | dmodprt – A Discharge Modifier can be attached here in order to affect the Particles' parameter.
Mask | prtmap, useprtmap – Allows you to vary the amount of particles over the surface or the volume of the emitters. If this is not used, the Source will emit an equal amount of particles over the entire surface or volume of the emitters.