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Mask | prtmap, useprtmap – Allows you to vary the amount of particles over the surface or the volume of the emitters. If this is not used, the Source will emit equal amount of particles over the entire surface or volume of the emitters.
Viscosity
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Viscosity Viscosity | viscosity, usevisc usevisc – Specifies the viscosity of emitted liquid. If the viscosity channel is not enabled in the Output rollout of the Simulator, this parameter will be ignored.
Modifiers | dmodvisc – dmodvisc – Discharge Modifiers can be attached here in order to affect the Viscosity parameter. The modifier ramp works as a multiplier to the Viscosity value.
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None – The Viscosity channel will not vary.
Texmap – Allows you to specify a texture map for the Viscosity channel.
Vertex Color – The Viscosity channel of the released fluid is determined by the emitter node's vertex colors.
Emission
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Motion Vel. | usevel, velmult – When enabled, moving emitters will affect the velocity of the fluid and make it follow the emitter. This effect is controlled with the specified multiplier. If the emitter is not moving, this option has no effect.
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Modifiers | dmodvel – Discharge Modifiers can be attached here in order to affect the Motion Vel. parameter.
Polygon ID | poly_id – Only the polygons with the specified ID of the emitter geometry will emit the fluid.
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