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idFireSource_ParticlesExport

Output Drag Particle Channels - Drag particles are created as separate particle systems per each Source that creates them, using the name of the emitting geometry. This is why the particle channels written to the simulation cache files are chosen from the Source, unlike the channels of other particle types which are set through a Simulator's Output rollout.

Velocityprtexportvel – When enabled and the particle Type is set to Drag, this parameter exports the Velocity channel to the cache files, so that you can use it for rendering with motion blur or coloring of particles based on their speed using the Particle Texture.

AgeID | prtexportage – When prtexportid – When enabled and the particle Type is set to Drag, this parameter exports the Age ID channel to the cache files.ID

Age | prtexportid – When prtexportage – When enabled and the particle Type is set to Drag, this parameter exports the ID Age channel to the cache files.

RGB | prtexportrgbWhen enabled and the particle Type is set to Drag, this parameter exports the RGB channel to the cache files.

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The RGB Grid Channel output under Fire/Smoke Simulator → Output has to be enabled for the RGB simulation to take place.

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