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This page provides information on the Interaction rollout for of a LiquidSim objectLiquid Simulator.

Overview

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UI Text Box
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It is strongly recommended to avoid geometry that has cavities inside. These may cause jets and other undesired phenomenathat each geometry interacting with the fluid simulation:

  • has no open edges or holes
  • does not self-intersect
  • has normals pointing outwards

Phoenix will try to handle any geometry that does not comply with these conditions, but the simulation might not behave properly - in case of fire/smoke simulations some areas of the simulation could lose velocity and freeze for no apparent reason, and in liquid simulations particle explosions could appear.

This dialog is used to enable/disable the interaction with objects in the scene. There are several different types of objects that may affect the simulation: Sources, Solid objects, Forces, etc.

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