Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

HideElements
cssselector#tocVertical, #tocHorizontal

This page contains information about Chaos Phoenix textures.

...

Phoenix provides several textures for use in simulations and rendering, which can be created from the Hypershade window in Maya.

 


Grid Textures

...

The Grid Texture reads from the simulation’s Grid Channels to generate a procedural texture, which can then be used to shade the simulation wherever colors are needed.

...

The Particle Texture can even be used as a Surface Channel texture to turn the particles into a 3D mesh, which creates additional flexibility for shading particles to achieve more advanced effects.