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This component adds turbulence that can be controlled. The turbulence generator is based on a fractal-like noise function, similar to the noise texture in Maya.

By default, the Turbulence component functions as a divergence-free force (or force with circular lines) that adds velocity.

However, you can also enable the Create Pressure mode, which will cause it to behave in a manner similar to the Phoenix Source in Volume Inject mode.

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Note that by default, the Turbulence affects all Simulators in the scene.

You can also exclude the Turbulence from interacting with specific Simulators, by adding it to the Interaction Set in a Simulator's Scene Interaction rollout, with the set's Exclude List mode enabled.

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titleUI Path: ||Phoenix FG Menu|| > Create > Turbulence

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