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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Smoke Color rollout |
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You can use the following controls in the color gradient: Double click – Creates a new point or changes an existing one. |
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Example: Phase Function with front lighting
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Example: Phase Function with back lighting
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The orange arrow represents a ray of light going through the volume and the possible scattering directions for the ray.
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Example: Smoke Color Based on Speed
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The Smoke Color can be based on any channel present in the cache files. The Speed channel can be used to drive the color of the smoke. It is automatically generated by Phoenix based on the Velocity Grid Channel. In this example, the slowly moving smoke is blue while the fast moving smoke is red to yellow. |
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