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UI Text Box
typetip

UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Fire rollout

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UI Text Box
typenote

Using the Based on parameter below, you can achieve a wide variety of results when shading Fire & Smoke.

For example, the Fire (emissive content) is by default based on the Temperature Grid Channel. If instead it were based on Smoke Grid Channel data, then voxels containing Smoke values would be shaded as emissive (Fire). In other words, the Smoke would be rendered as Fire.

On the other hand, if the Smoke Color (diffuse) & Smoke Opacity were based on Temperature, then voxels with Temperature values would be shaded as diffuse volumetrics (Smoke Color & Opacity). In other words, the Fire would be rendered as Smoke.

 


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BasedOn
BasedOn

Based on | emSource – Specifies the source channel that will be rendered as fire. By default, the Temperature channel is used.

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UI Text Box
typetip

You can use the following controls in the color gradients and diagrams:

Double click – Creates a new point or changes an existing one.
Left button drag over a point
– Moves the point. If several points were selected beforehand, they will move the same amount.
Left button drag over several points
– Selects several points.
Middle button drag over the background
– Drags the visible area. If the Shift key is pressed, scales the diagram in the corresponding direction.
Mouse wheel
– Zooms in/out.
Mouse wheel near the borders of the control – Zooms in/out only along X or only along Y.
Right-click
– Displays a drop-down menu where you can add a point, edit or delete a selected point, and fit the entire diagram or gradient into the view. If multiple points are selected, they can be edited simultaneously. Multiple selected points can also be scaled and flipped with the Scale Selection option as seen below.

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PhysicallyBased
PhysicallyBased

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Example: Physically Based

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UI Text Box
typetip

The Physically Based parameter can alter the apparent brightness of the fire to dial in a specific look for the fire. This example illustrates transitioning from a darker artistic look (0) to a photorealistic look (1).

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Physically Based = 0

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Image Modified
Physically Based = 0.1

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width30%

Image Modified
Physically Based = 1

 
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